Taken from post:
Nested Routes with Express: Keeping your routes separate while creating a nested routing structure.
--http://katieleonard.ca/blog/2016/nested-routes-with-expressjs/
/// <summary> | |
/// Computes a point for a gun to aim at in order to hit a target using linear prediction. | |
/// Assumes a bullet with no gravity or drag. I.e. A bullet that maintains a constant. | |
/// velocity after it's been fired. | |
/// </summary> | |
public static Vector3 ComputeGunLead(Vector3 targetPos, Vector3 targetVel, Vector3 ownPos, Vector3 ownVel, float muzzleVelocity) | |
{ | |
// Extremely low muzzle velocities are unlikely to ever hit. This also prevents a | |
// possible division by zero if the muzzle velocity is zero for whatever reason. | |
if (muzzleVelocity < 1f) |
// Code ported from https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/ | |
// Note this implemenetation does not support different block types or block normals | |
// The original author describes how to do this here: https://0fps.net/2012/07/07/meshing-minecraft-part-2/ | |
const int CHUNK_SIZE = 32; | |
// These variables store the location of the chunk in the world, e.g. (0,0,0), (32,0,0), (64,0,0) |
#!/bin/bash | |
fdisk -lu | |
pvscan | |
vgscan | |
vgchange -a y | |
lvscan | |
mount /dev/ubuntu-vg/root /mnt | |
mount --bind /dev /mnt/dev | |
mount --bind /proc /mnt/proc |
Taken from post:
Nested Routes with Express: Keeping your routes separate while creating a nested routing structure.
--http://katieleonard.ca/blog/2016/nested-routes-with-expressjs/