-
A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)
-
S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]
-
[R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand
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WAYLAND_PROTOCOLS=/usr/share/wayland-protocols | |
# wayland-scanner is a tool which generates C headers and rigging for Wayland | |
# protocols, which are specified in XML. wlroots requires you to rig these up | |
# to your build system yourself and provide them in the include path. | |
xdg-shell-protocol.h: | |
wayland-scanner server-header \ | |
$(WAYLAND_PROTOCOLS)/stable/xdg-shell/xdg-shell.xml $@ | |
xdg-shell-protocol.c: xdg-shell-protocol.h |
Taken from post:
Nested Routes with Express: Keeping your routes separate while creating a nested routing structure.
--http://katieleonard.ca/blog/2016/nested-routes-with-expressjs/
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <sys/types.h> | |
#include <arpa/inet.h> | |
#include <netdb.h> | |
int main(int argc, char * argv[]) { | |
struct addrinfo * _addrinfo; | |
struct addrinfo * _res; |