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Juggling in Elm
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pauseTime = 0.35 | |
timePerThrow = 300 | |
handMovement = 0.2 | |
pattern = [5] | |
rotatePattern : Int -> [a] -> [a] | |
rotatePattern n xs = | |
if | n < length xs -> drop n xs ++ take n xs | |
| otherwise -> rotatePattern (n - length xs) xs | |
heightAtTime : [Int] -> Float -> Int | |
heightAtTime hs t = | |
let h = head hs in | |
if | t < toFloat h -> h | |
| otherwise -> heightAtTime (rotatePattern h hs) (t - toFloat h) | |
xAtTime : [Int] -> Float -> Float | |
xAtTime hs t = | |
let h = head hs in | |
if | t < pauseTime -> t / pauseTime * handMovement | |
| (t < toFloat h) && (h `mod` 2 == 0) -> handMovement * (toFloat h - t) / (toFloat h - pauseTime) | |
| t < toFloat h -> handMovement + (1 - handMovement) * (t - pauseTime) / (toFloat h - pauseTime) | |
| h `mod` 2 == 0 -> xAtTime (rotatePattern h hs) (t - toFloat h) | |
| otherwise -> 1 + xAtTime (rotatePattern h hs) (t - toFloat h) | |
yAtTime : [Int] -> Float -> Float | |
yAtTime hs t = | |
let h = head hs in | |
if | t < pauseTime -> 0 | |
| t < toFloat h -> (t - pauseTime) / (toFloat h - pauseTime) | |
| otherwise -> yAtTime (rotatePattern h hs) (t - toFloat h) | |
clip : Float -> Float | |
clip x = | |
if | x > 1 -> 1 - clip (x - 1) | |
| x < 0 -> clip (0 - x) | |
| otherwise -> x | |
project : Float -> Float -> Int -> Int -> (Float, Float) | |
project x y h maxHeight = | |
let | |
xProj = 280.0 * x - 140.0 | |
yProj = 280.0 * (4.0 * toFloat h * y * (1.0 - y) / toFloat maxHeight) - 140.0 | |
in | |
(xProj, yProj) | |
positionOfBallAt : [Int] -> Int -> Float -> Int -> (Float, Float) | |
positionOfBallAt heights maxHeight time index = | |
let | |
x = xAtTime heights time | |
y = yAtTime heights time | |
cx = clip (toFloat index + x) | |
h = heightAtTime heights time | |
in | |
project cx y (h - 1) maxHeight | |
frameFor : [Int] -> Int -> Int -> Int -> Int -> Form | |
frameFor heights timePeriod maxHeight millis index = | |
let | |
startMillis = index * timePerThrow | |
relativeTime = toFloat ((millis - startMillis) `mod` timePeriod) / toFloat timePerThrow | |
rotatedPattern = rotatePattern index heights | |
position = positionOfBallAt rotatedPattern maxHeight relativeTime index | |
in | |
circle 10 |> filled black |> move position | |
frame : [Int] -> Int -> Element | |
frame heights millis = | |
let | |
period = 2 * sum heights | |
timePeriod = timePerThrow * period | |
maxHeight = maximum heights | |
in | |
[0 .. period - 1] |> List.map (frameFor heights timePeriod maxHeight millis) |> collage 300 300 | |
main : Signal Element | |
main = lift (frame pattern . round) (every millisecond) |
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