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@creotiv
creotiv / gist:1245476
Created September 27, 2011 16:01
JavaScript JPEG encoder
/**
http://closure-library.googlecode.com/svn-history/r440/trunk/third_party/closure/goog/jpeg_encoder/jpeg_encoder_basic.js
* @license
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
@jexchan
jexchan / multiple_ssh_setting.md
Created April 10, 2012 15:00
Multiple SSH keys for different github accounts

Multiple SSH Keys settings for different github account

create different public key

create different ssh key according the article Mac Set-Up Git

$ ssh-keygen -t rsa -C "your_email@youremail.com"
@tony4d
tony4d / p4merge4git.md
Created August 24, 2012 19:00
Setup p4merge as a visual diff and merge tool for git
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@ryanfitz
ryanfitz / golang-nuts.go
Created December 2, 2012 22:45
two ways to call a function every 2 seconds
package main
import (
"fmt"
"time"
)
// Suggestions from golang-nuts
// http://play.golang.org/p/Ctg3_AQisl
@jeremyroman
jeremyroman / Makefile
Created December 12, 2012 19:26
llvm/brainfuck: Complete
PROGRAM := llvm-brainfuck
OBJECTS := main.o
SHIM := shim.a
SHIM_OBJECTS := shim.o
CC := clang
CXX := clang++
CXXFLAGS := $(shell llvm-config --cppflags) -Wall -Werror -pedantic
LDFLAGS := $(shell llvm-config --ldflags --libs core)
@kvnsmth
kvnsmth / example-subtree-usage.md
Last active March 5, 2023 21:58
A real world usage for git subtrees.

Let's say you have an iOS project, and you want to use some external library, like AFNetworking. How do you integrate it?

With submodules

Add the project to your repo:

git submodule add git@github.com:AFNetworking/AFNetworking.git Vendor/AFNetworking

or something to that effect.

@Stanback
Stanback / nginx.conf
Last active June 14, 2024 10:21 — forked from michiel/cors-nginx.conf
Example Nginx configuration for adding cross-origin resource sharing (CORS) support to reverse proxied APIs
#
# CORS header support
#
# One way to use this is by placing it into a file called "cors_support"
# under your Nginx configuration directory and placing the following
# statement inside your **location** block(s):
#
# include cors_support;
#
# As of Nginx 1.7.5, add_header supports an "always" parameter which
@timetocode
timetocode / body code
Last active October 24, 2016 00:30
A script to display if a certain channel is currently live on Twitch.tv. To use this script on your website, paste all of the code from the "head code" into the <head></head> tag of webpage. Then paste the one line from "body code" wherever the widget should appear.
<div id='streaming'></div>