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@rmitton
rmitton / function.cpp
Last active February 29, 2020 19:22
Tiny std::function implementation
/* EDIT:
* For future reference, this code doesn't work right so don't use it.
* (but probably could be fixed with some care and attention)
*/
// Tiny std::function workalike, to allow storing lambdas with captures. (public domain)
template <typename> struct fnptr;
template <typename Ret, typename... Args> struct fnptr<Ret(Args...)> {
void *obj = nullptr;
Ret (*wrap)(void*, Args...) = nullptr;
@ssshake
ssshake / isWrit
Last active June 21, 2024 10:28
Photon PUN Cheat Sheet
## Photon Methods
**public class Blank : Photon.PunBehaviour**
instead of mono behavior, use this to receive photon callbacks in your script.
**public override void OnLeftRoom()**
An example of overriding a punbehavior callback
@LotteMakesStuff
LotteMakesStuff / 1.md
Last active January 5, 2023 20:54
UPM: How to make a custom package

UPM: How to make a custom package So, Unity has this shiny new package manager, and you have code you want to share between projects - wouldn't it be great if we could bundle up our shared code and plug it into all the projects that need it? Let's figure out how to make our own Package!


Todo

  • Modify the project manifest
  • Make a package manifest
  • Package the manifest up with some test code
  • Try it out in Unity!

@Pulimet
Pulimet / AdbCommands
Last active July 4, 2024 02:27
Adb useful commands list
adb help // List all comands
== Adb Server
adb kill-server
adb start-server
== Adb Reboot
adb reboot
adb reboot recovery
adb reboot-bootloader
@crittermike
crittermike / wget.sh
Last active March 26, 2024 22:49
Download an entire website with wget, along with assets.
# One liner
wget --recursive --page-requisites --adjust-extension --span-hosts --convert-links --restrict-file-names=windows --domains yoursite.com --no-parent yoursite.com
# Explained
wget \
--recursive \ # Download the whole site.
--page-requisites \ # Get all assets/elements (CSS/JS/images).
--adjust-extension \ # Save files with .html on the end.
--span-hosts \ # Include necessary assets from offsite as well.
--convert-links \ # Update links to still work in the static version.
@elringus
elringus / ReadOnlyAttribute.cs
Created June 29, 2017 14:06
ReadOnly property drawer for Unity: add a [ReadOnly] attribute to a serialized field to make it show up as read only in the inspector
// Put this outside of an 'Editor' folder.
using UnityEngine;
public class ReadOnlyAttribute : PropertyAttribute { }
@tomkail
tomkail / ExtendedScriptableObjectDrawer.cs
Last active July 1, 2024 03:14
Displays the fields of a ScriptableObject in the inspector
// Developed by Tom Kail at Inkle
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT
// Must be placed within a folder named "Editor"
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
@cecilemuller
cecilemuller / mjpeg.js
Last active December 30, 2022 14:35
Emit a looped serie of images as an MJPEG stream using Node.js
'use strict';
const {readFileSync} = require('fs');
const {createServer} = require('http');
const {EventEmitter} = require('events');
let bufferIndex = -1;
const buffers = [
readFileSync('1.jpg'),
readFileSync('2.jpg'),
readFileSync('3.jpg'),
@LotteMakesStuff
LotteMakesStuff / ReadOnlyAttribute.cs
Created January 17, 2017 00:17
ReadOnly property drawer for Unity~ Add a [ReadOnly] attribute to a property to make it show up as read only in the inspector
// NOTE DONT put in an editor folder
using UnityEngine;
public class ReadOnlyAttribute : PropertyAttribute { }
@MattRix
MattRix / UnityEditorIcons.txt
Last active May 26, 2024 18:55
A list of all the built-in EdtiorGUI icons in Unity. Use EditorGUIUtility.IconContent([icon name]) to access them.
ScriptableObject Icon
_Popup
_Help
Clipboard
SocialNetworks.UDNOpen
SocialNetworks.Tweet
SocialNetworks.FacebookShare
SocialNetworks.LinkedInShare
SocialNetworks.UDNLogo
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