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@joepie91
joepie91 / es-modules-are-terrible-actually.md
Last active July 25, 2024 15:50
ES Modules are terrible, actually

ES Modules are terrible, actually

This post was adapted from an earlier Twitter thread.

It's incredible how many collective developer hours have been wasted on pushing through the turd that is ES Modules (often mistakenly called "ES6 Modules"). Causing a big ecosystem divide and massive tooling support issues, for... well, no reason, really. There are no actual advantages to it. At all.

It looks shiny and new and some libraries use it in their documentation without any explanation, so people assume that it's the new thing that must be used. And then I end up having to explain to them why, unlike CommonJS, it doesn't actually work everywhere yet, and may never do so. For example, you can't import ESM modules from a CommonJS file! (Update: I've released a module that works around this issue.)

And then there's Rollup, which apparently requires ESM to be u

@kormyen
kormyen / GyroCamera.cs
Last active September 22, 2023 13:37
Unity3D script for rotating camera with a phone's gyro. Includes smoothing and initial offset. Edited from https://forum.unity3d.com/threads/sharing-gyroscope-camera-script-ios-tested.241825/
using UnityEngine;
using System.Collections;
public class GyroCamera : MonoBehaviour
{
// STATE
private float _initialYAngle = 0f;
private float _appliedGyroYAngle = 0f;
private float _calibrationYAngle = 0f;
private Transform _rawGyroRotation;
@Shelob9
Shelob9 / 1-pods-loop-general-example.php
Last active April 14, 2023 12:23
Pods Looping Examples.
<?php
//set up pods::find parameters to limit to 5 items
$param = array(
'limit' => 5,
);
//create pods object
$pods = pods('pod_name', $params );
//check that total values (given limit) returned is greater than zero
if ( $pods->total() > 0 ) {