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@pepijndevos
Last active September 8, 2019 08:59
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Workman QMK layout
#define TAPPING_TOGGLE 5
#define ONESHOT_TAP_TOGGLE 1
#define PREVENT_STUCK_MODIFIERS
// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _RS 1
#define _LW 2
#define GUI_HLD GUI_T(KC_NO)
#define OSM_SFT OSM(MOD_LSFT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT( /* Workman */
KC_Q, KC_W, KC_D, KC_R, KC_Y, KC_J, KC_U, KC_F, KC_P, KC_SCLN ,
KC_A, KC_S, KC_H, KC_T, KC_G, KC_M, KC_N, KC_E, KC_O, KC_I ,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH ,
KC_ESC, KC_TAB, GUI_HLD, OSM_SFT, KC_BSPC, KC_LALT, KC_LCTL, KC_SPC, TT(_RS), TT(_LW), KC_QUOT, KC_ENT
),
/*
* ! @ up { } || pgup 7 8 9 *
* # left down right $ || pgdn 4 5 6 +
* [ ] ( ) & || ` 1 2 3 \
* lower insert super shift bksp ctrl || alt space fn . 0 =
*/
[_RS] = LAYOUT( /* [> RAISE <] */
KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_MINS, KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_UNDS, KC_4, KC_5, KC_6, KC_PLUS ,
KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS ,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DELT, KC_TRNS, KC_TRNS, KC_INS, KC_TRNS, KC_TRNS, KC_0, KC_EQL ),
/*
* insert home up end pgup || up F7 F8 F9 F10
* del left down right pgdn || down F4 F5 F6 F11
* volup reset || F1 F2 F3 F12
* voldn super shift bksp ctrl || alt space L0 prtsc scroll pause
*/
[_LW] = LAYOUT( /* [> LOWER <] */
KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10 ,
KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11 ,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12 ,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET )
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
@kensanata
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I made some changes for my copy which I based on this gist:
https://github.com/kensanata/qmk_firmware/tree/master/keyboards/atreus/keymaps/workman
There's also a blog post but the interesting part is at the end, skip practically everything:
https://alexschroeder.ch/wiki/2018-08-22_Workman_on_the_Atreus

@pepijndevos
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I just came back to this to find that my pgdwn is messed up, and found your blogpost saying exactly that. Note that the other changes I made to workman are to make dutch nicer to type.

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