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Last active October 9, 2022 15:07
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[Oxygen not included] Ai #modding

the colonist will allert that a resource is needed, waiting a few moments before moving away from a task, and might also take a earlier break or meal or similar in vecinity of task that just ran out of resources.

the beacon will possibly change the priority of dedicated workers

prioritize finishing clusters a cluster is a building needing a resourse such as power, then to complete the cluster it's expected to have power and or plumming, and before that make sure that power is transferable and or plumming is functional in that direction.

to apply priorites or deconstruct etc

deconstruct and reconstruct errand

when changing task, if new task is past to a close delivery location of a resource, make sure to gather said resource between vesinity as you're traveling to final destination

the sims will always carry something, and only drop if they can't continue carry the object,
if empty handed, they'll rich the closest object to carray and will atleast atempt to accumelate resourses of one type in one place even if no need for current location.

instead of fetching a resource that's far away, go to a closer excavation task if such is asigned in a closer location.

as long as there is poluted water or rotten food, it's up to closest colonist to deal with said waist.

atleast carry the resource to nearest point where a designetad cleaner might pass by

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