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compile taglib for iOS
I wanted to document the process that I went through to compile taglib for my iOS project.
At the time of this writing I used TagLib 1.9.1
1. Download taglib at: http://taglib.github.io/
2. Download ios-make at: github.com/plenluno/ios-cmake
3. The ios-make file that you need is in the toolchain directory. Copy the whole directory “toolchain” from inside the ios-make directory to taglib directory.
4. Go into toolchain and open the iOS.cmake file.
5. Change line 147 to “set (IOS_ARCH armv6 armv7 armv7s)”
My version of this file this is on line 147 and this might be different for you.
Look for this if statement and make it like this:
if (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_ARCH armv6 armv7 armv7s)
else (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_ARCH i386)
endif (${IOS_PLATFORM} STREQUAL "OS")
6. Save and exit out of iOS.cmake
7. Now go to the “taglib” directory and open the CMakeLists.txt file.
8. Scroll all the way to the end and change the install method to be hard coded to the directory that you are in.
It should look something like this:
install(TARGETS tag
FRAMEWORK DESTINATION /Users/yourname/Desktop/taglib-1.9.1/taglib/framework
LIBRARY DESTINATION /Users/yourname/Desktop/taglib-1.9.1/taglib/library
RUNTIME DESTINATION /Users/yourname/Desktop/taglib-1.9.1/taglib/run
ARCHIVE DESTINATION /Users/yourname/Desktop/taglib-1.9.1/taglib/library
PUBLIC_HEADER DESTINATION /Users/yourname/Desktop/taglib-1.9.1/taglib/headers
)
9. Save and exit out of CMakeLists.txt
10. Copy taglib_config.h.cmake and/or rename it to taglib_config.h
11. Open terminal and cd to the taglib directory.
cd /Users/yourname/Desktop/taglib-1.9.1/taglib/
12. Run the command
cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/iOS.cmake -GXcode .
13. Run the command
xcodebuild -target install -configuration Debug
Hopefully you didn’t get any errors up to this point.
In the taglib directory you should now have several additional directories and files.
14. In the taglib directory, open the directory Debug-iphoneos and you copy the libtag.a file to your xcode project.
Drag and drop the file into your frameworks group and make sure to check the box to copy it to your project.
15. Copy the headers directory to your xcode project.
Drag and drop the directory into your project navigator and make sure to check the box to copy it to your project.
16. Additionally you might need to add the headers directory to your Header Search Paths in your Xcode project.
- Go to your projects build settings find the Search Paths area (search for the word search in the search bar).
- Under Header Search Paths add the entry:
$(SRCROOT)/projectname/headers
This is the path to the headers that you previously added to your project.
You should now be able to start using the taglib.a library for your iOS project on devices up to armv7s.
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
# Options:
#
# IOS_PLATFORM = OS (default) or SIMULATOR
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command
# Standard settings
set (CMAKE_SYSTEM_NAME Darwin)
set (CMAKE_SYSTEM_VERSION 1)
set (UNIX True)
set (APPLE True)
set (IOS True)
# Required as of cmake 2.8.10
set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
# Determine the cmake host system version so we know where to find the iOS SDKs
find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
if (CMAKE_UNAME)
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif (CMAKE_UNAME)
# Force the compilers to gcc for iOS
include (CMakeForceCompiler)
CMAKE_FORCE_C_COMPILER (gcc gcc)
CMAKE_FORCE_CXX_COMPILER (g++ g++)
# Skip the platform compiler checks for cross compiling
set (CMAKE_CXX_COMPILER_WORKS TRUE)
set (CMAKE_C_COMPILER_WORKS TRUE)
# All iOS/Darwin specific settings - some may be redundant
set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set (CMAKE_SHARED_MODULE_PREFIX "lib")
set (CMAKE_SHARED_MODULE_SUFFIX ".so")
set (CMAKE_MODULE_EXISTS 1)
set (CMAKE_DL_LIBS "")
set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
# Hidden visibilty is required for cxx on iOS
set (CMAKE_C_FLAGS_INIT "")
set (CMAKE_CXX_FLAGS_INIT "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
# Setup iOS platform unless specified manually with IOS_PLATFORM
if (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
# Check the platform selection and setup for developer root
if (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
else (${IOS_PLATFORM} STREQUAL "OS")
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
endif (${IOS_PLATFORM} STREQUAL "OS")
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
if (EXISTS ${XCODE_POST_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
elseif(EXISTS ${XCODE_PRE_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
endif (EXISTS ${XCODE_POST_43_ROOT})
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
if (_CMAKE_IOS_SDKS)
list (SORT _CMAKE_IOS_SDKS)
list (REVERSE _CMAKE_IOS_SDKS)
list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
else (_CMAKE_IOS_SDKS)
message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
endif (_CMAKE_IOS_SDKS)
message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
# Set the sysroot default to the most recent SDK
set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
# set the architecture for iOS
# NOTE: Currently both ARCHS_STANDARD_32_BIT and ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually
if (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_ARCH armv6 armv7 armv7s)
else (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_ARCH i386)
endif (${IOS_PLATFORM} STREQUAL "OS")
set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
# Set the find root to the iOS developer roots and to user defined paths
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# This little macro lets you set any XCode specific property
macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro (set_xcode_property)
# This macro lets you find executable programs on the host system
macro (find_host_package)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
set (IOS FALSE)
find_package(${ARGN})
set (IOS TRUE)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro (find_host_package)
@gerchicov-bp
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could you explain the 8th step?

@ppbdrinker
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In case someone else will experience issues with cmake toolchain on step 12,
this is what i had to add to the iOS.cmake to make it work
set(CMAKE_MACOSX_BUNDLE YES)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")

@phatfly
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phatfly commented Mar 7, 2017

I don't get notices that people post comments and I don't come here looking for them. Sorry that you never got answers to your questions. ppbdrinker ... thank you for your update.

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