Skip to content

Instantly share code, notes, and snippets.

View phoriah's full-sized avatar
:electron:
Atomic-Stepping

Euphoriah phoriah

:electron:
Atomic-Stepping
View GitHub Profile
local discord = {}
local config = assert(file.Read("discordrelay_config.json"), "Discord config file not found...")
config = assert(util.JSONToTable(config), "Invalid Discord config!")
local endpoints = endpoints or {}
endpoints.base = "https://discordapp.com/api"
endpoints.channels = endpoints.base .. "/channels"
endpoints.guilds = endpoints.base .. "/guilds"
endpoints.users = endpoints.base .. "/users"
@Direnta
Direnta / noobhax.cpp
Created August 5, 2018 23:36
Source for Noobhax
#define _CRT_SECURE_NO_WARNINGS
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include "stdafx.h"
#include <Windows.h>
#include <ShellAPI.h>
#include <iostream>
#include <string>
#include <Tlhelp32.h>
@rjeczalik
rjeczalik / how-to-find-forks-of-deleted-repo.md
Created August 26, 2019 16:39
How to find forks of a deleted repository?
@TehBlaxxor
TehBlaxxor / trustedexploits.md
Created March 16, 2020 08:54
A list of trusted Roblox exploits

List of Trusted Exploits

Written by Greenman

The exploits listed are in no particular order. If you want to suggest another exploit or make any corrections, please DM me at Greenman#0001 on Discord.

Contents

@TehBlaxxor
TehBlaxxor / debugguide.md
Created March 16, 2020 08:55
A guide on debug functions for Roblox exploiting

Exploiting Debug Library Guide

Written by Greenman#0001

Last Updated Thursday, 05-Sep-2019 11:59:24 GMT-0400

Information

Before you continue, please understand these things:

  • This guide is written based on Synapse X's debug functions
@Ademking
Ademking / nearest.js
Created June 14, 2020 23:23
JS: Find Nearest Color from Array
const baseColors = [
{
"hex": "#FFFFFF",
"name": "White",
},
{
"hex": "#000000",
"name": "Black",
},
{
@stravant
stravant / GoodSignal.lua
Last active June 30, 2024 02:22
Good Roblox Signal Implementation
--------------------------------------------------------------------------------
-- Batched Yield-Safe Signal Implementation --
-- This is a Signal class which has effectively identical behavior to a --
-- normal RBXScriptSignal, with the only difference being a couple extra --
-- stack frames at the bottom of the stack trace when an error is thrown. --
-- This implementation caches runner coroutines, so the ability to yield in --
-- the signal handlers comes at minimal extra cost over a naive signal --
-- implementation that either always or never spawns a thread. --
-- --
-- API: --
@Rerumu
Rerumu / luau_in_luau.lua
Last active May 22, 2024 14:49
Luau translated to Luau, as a Studio compatible script
This file has been truncated, but you can view the full file.
-- Roblox's Luau as a Luau script
-- Translated using https://github.com/Rerumu/Wasynth
local luau_script = [[
print("Hello, World!")
]]
local Integer = (function()
local Numeric = {}
local NUM_ZERO, NUM_ONE, NUM_SIX_FOUR
@zeux
zeux / gctracker.lua
Last active April 23, 2024 12:52
GC tracker for Luau that provides more predicatable (compared to `__gc`...) destructor invocation for dead objects. Supports ~constant time update cost by limiting the iteration count such that update can be called every frame with a small n for negligible performance cost.
--!strict
--[[
BSD Zero Clause License
Copyright (c) 2022 Arseny Kapoulkine
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.
@Dekkonot
Dekkonot / roblox.xsd
Last active June 3, 2024 14:11
XML Schema for Roblox's XML files
<?xml version="1.0" encoding="UTF-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:group name="DataTypes">
<xs:choice>
<xs:element name="Axes">
<xs:complexType>
<xs:complexContent>
<xs:extension base="Axes">
<xs:attributeGroup ref="DataTypeAttributes" />
</xs:extension>