Written by Greenman
The exploits listed are in no particular order. If you want to suggest another exploit or make any corrections, please DM me at Greenman#0001
on Discord.
local discord = {} | |
local config = assert(file.Read("discordrelay_config.json"), "Discord config file not found...") | |
config = assert(util.JSONToTable(config), "Invalid Discord config!") | |
local endpoints = endpoints or {} | |
endpoints.base = "https://discordapp.com/api" | |
endpoints.channels = endpoints.base .. "/channels" | |
endpoints.guilds = endpoints.base .. "/guilds" | |
endpoints.users = endpoints.base .. "/users" |
Written by Greenman
The exploits listed are in no particular order. If you want to suggest another exploit or make any corrections, please DM me at Greenman#0001
on Discord.
const baseColors = [ | |
{ | |
"hex": "#FFFFFF", | |
"name": "White", | |
}, | |
{ | |
"hex": "#000000", | |
"name": "Black", | |
}, | |
{ |
-------------------------------------------------------------------------------- | |
-- Batched Yield-Safe Signal Implementation -- | |
-- This is a Signal class which has effectively identical behavior to a -- | |
-- normal RBXScriptSignal, with the only difference being a couple extra -- | |
-- stack frames at the bottom of the stack trace when an error is thrown. -- | |
-- This implementation caches runner coroutines, so the ability to yield in -- | |
-- the signal handlers comes at minimal extra cost over a naive signal -- | |
-- implementation that either always or never spawns a thread. -- | |
-- -- | |
-- API: -- |
-- Roblox's Luau as a Luau script | |
-- Translated using https://github.com/Rerumu/Wasynth | |
local luau_script = [[ | |
print("Hello, World!") | |
]] | |
local Integer = (function() | |
local Numeric = {} | |
local NUM_ZERO, NUM_ONE, NUM_SIX_FOUR |
--!strict | |
--[[ | |
BSD Zero Clause License | |
Copyright (c) 2022 Arseny Kapoulkine | |
Permission to use, copy, modify, and/or distribute this software for any | |
purpose with or without fee is hereby granted. |
<?xml version="1.0" encoding="UTF-8"?> | |
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema"> | |
<xs:group name="DataTypes"> | |
<xs:choice> | |
<xs:element name="Axes"> | |
<xs:complexType> | |
<xs:complexContent> | |
<xs:extension base="Axes"> | |
<xs:attributeGroup ref="DataTypeAttributes" /> | |
</xs:extension> |
local HttpService = game:GetService("HttpService") | |
local API = "https://api.github.com/gists" | |
export type JSONString = string | |
-- Function to encode data into JSON format | |
-- @param data The data to be encoded | |
-- @return The encoded data | |
local function encode(data: table?): JSONString? |
author: James Napora.
None
, Plugin
, LocalUser
, RobloxScript
and Roblox
.Author: https://github.com/fissurectomy Telegram: https://t.me/fissurectomy Discord: fissurectomy
This will include every way possible to abuse a Roblox Executor to cookie log accounts, steal robux, or even achieve Remote Code Execution.
I found all these vulnerabilities while testing the security of mobile executors and I found them in under an hour. I wanted to show just how shit of a developer rexidtc is. Rexi contributed to most mobile executors (Codex, Hydrogen, Delta and more.)
I recommend you to avoid using the executors that I have mentioned above. Rexidtc was the owner of KittenMilk, which was known to be a malicious executor in the past. In the other hand, Furky, the owner of Codex, was suspected by the exploiting community to be using the user's device to mine cryptocurrency, resulting in a significant performance decrease. Oh and, a funny fact about Furky is that he once tried to argue that DLLs existed on mobile, and it shows how much of a script kiddie he is.