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; Pure Lisp based assembler | |
(def my-fun (input1 :in d1 | |
input2 :in d2 | |
output :out d0) | |
(move.l input1 output) | |
(add.l input2 output)) | |
---------------------------------------------------------------------------------------- | |
; We can also have loop constructions by doing a macro (no need for it to be 'built-in') |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
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/* | |
* Copyright (c) 2013 Calvin Rien | |
* | |
* Based on the JSON parser by Patrick van Bergen | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* Simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining |
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// https://cheeaun.talkerapp.com/plugins/10 | |
var path = '/images/icons/'; | |
// 1. For humans | |
var emoticons = { | |
evil: { | |
image: 'smiley-evil.png', | |
text: '>:-) >:)' | |
}, |