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@sonnylazuardi
sonnylazuardi / code.ts
Created June 11, 2021 04:27
Resizable Figma Plugin Window
figma.showUI(__html__,{width: 250, height: 250});
// restore previous size
figma.clientStorage.getAsync('size').then(size => {
if(size) figma.ui.resize(size.w,size.h);
}).catch(err=>{});
figma.ui.onmessage = msg => {
switch (msg.type) {
case "resize":
figma.ui.resize(msg.size.w,msg.size.h);
figma.clientStorage.setAsync('size', msg.size).catch(err=>{});// save size
@pierrejoubert73
pierrejoubert73 / markdown-details-collapsible.md
Last active May 20, 2024 22:17
How to add a collapsible section in markdown.

How to add a collapsible section in markdown

1. Example

Click me

Heading

  1. Foo
  2. Bar
    • Baz
  • Qux
@evantoli
evantoli / GitConfigHttpProxy.md
Last active May 20, 2024 08:42
Configure Git to use a proxy

Configure Git to use a proxy

In Brief

You may need to configure a proxy server if you're having trouble cloning or fetching from a remote repository or getting an error like unable to access '...' Couldn't resolve host '...'.

Consider something like:

@mattdesl
mattdesl / IceMaterial.js
Last active May 17, 2024 09:48
fast subsurface scattering in ThreeJS PBR material — see "TRANSLUCENCY" in the frag shader
const glslify = require('glslify');
const path = require('path');
const assign = require('object-assign');
const defined = require('defined');
// This is the original source, we will copy + paste it for our own GLSL
// const vertexShader = THREE.ShaderChunk.meshphysical_vert;
// const fragmentShader = THREE.ShaderChunk.meshphysical_frag;
// Our custom shaders
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active May 17, 2024 02:53
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

git config --global https.proxy http://127.0.0.1:1080
git config --global https.proxy https://127.0.0.1:1080
git config --global --unset http.proxy
git config --global --unset https.proxy
npm config delete proxy
@ilblog
ilblog / README.md
Last active May 8, 2024 10:10
Create mp4 video from set of images in the browser client side, using ffmpeg.js in worker thread
@dwilliamson
dwilliamson / MarchingCubes.js
Last active May 7, 2024 09:46
Marching Cubes Lookup Tables
//
// Lookup Tables for Marching Cubes
//
// These tables differ from the original paper (Marching Cubes: A High Resolution 3D Surface Construction Algorithm)
//
// The co-ordinate system has the more convenient properties:
//
// i = cube index [0, 7]
// x = (i & 1) >> 0
// y = (i & 2) >> 1
@TheRealMJP
TheRealMJP / Tex2DCatmullRom.hlsl
Last active May 7, 2024 07:11
An HLSL function for sampling a 2D texture with Catmull-Rom filtering, using 9 texture samples instead of 16
// The following code is licensed under the MIT license: https://gist.github.com/TheRealMJP/bc503b0b87b643d3505d41eab8b332ae
// Samples a texture with Catmull-Rom filtering, using 9 texture fetches instead of 16.
// See http://vec3.ca/bicubic-filtering-in-fewer-taps/ for more details
float4 SampleTextureCatmullRom(in Texture2D<float4> tex, in SamplerState linearSampler, in float2 uv, in float2 texSize)
{
// We're going to sample a a 4x4 grid of texels surrounding the target UV coordinate. We'll do this by rounding
// down the sample location to get the exact center of our "starting" texel. The starting texel will be at
// location [1, 1] in the grid, where [0, 0] is the top left corner.
float2 samplePos = uv * texSize;
@Yaffle
Yaffle / convertPointFromPageToNode.js
Last active April 30, 2024 03:50
function to get the MouseEvent coordinates for an element that has CSS3 Transforms
/*jslint plusplus: true, vars: true, indent: 2 */
/*
convertPointFromPageToNode(element, event.pageX, event.pageY) -> {x, y}
returns coordinate in element's local coordinate system (works properly with css transforms without perspective projection)
convertPointFromNodeToPage(element, offsetX, offsetY) -> {x, y}
returns coordinate in window's coordinate system (works properly with css transforms without perspective projection)
*/