https://developer.microsoft.com/en-us/microsoft-edge/tools/vms/
function realMetrics () { | |
var bbox3 = { | |
lat: 64.68632, | |
lng: 97.74531, | |
nw_lat: 81.413933, | |
nw_lng: -25.3125, | |
se_lat: 22.43134, | |
se_lng: 220.429688 | |
}; |
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width"> | |
<title>JS Bin</title> | |
<style id="jsbin-css"> | |
.clearfix::after { | |
display: table; | |
content: ""; |
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
,elem.offsetTop
,elem.offsetWidth
,elem.offsetHeight
,elem.offsetParent
var through = require('through2').obj; | |
/** | |
* tools | |
*/ | |
function dumpVFS (stream) { | |
return stream.pipe(through(function(file, encoding, done) { | |
console.log(' * ', file.path); //, file.inspect(), file.contents.toString()); | |
done(null, file); | |
})); |
<!DOCTYPE html> | |
<html manifest=sketch.manifest> | |
<head> | |
<meta charset=utf-8> | |
<title>Sketch</title> | |
<meta name=apple-mobile-web-app-capable content=yes> | |
<meta name=apple-mobile-web-app-status-bar-style content=black> | |
<meta name=viewport content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, minimal-ui"> | |
<link href="http://staticresource.com/formal.css" rel=stylesheet type=text/css> | |
<script>eval(unescape(escape('♶♡♲☠♩☽♤♯♣♵♭♥♮♴☮♣♲♥♡♴♥♅♬♥♭♥♮♴☨☧♣♡♮♶♡♳☧☩☬♣☽♩☮♧♥♴♃♯♮♴♥♸♴☨☧☲♤☧☩☬♦☽♤♯♣♵♭♥♮♴☮♣♲♥♡♴♥♅♬♥♭♥♮♴☨☧♬♩♮♫☧☩☬♭☽♤♯♣♵♭♥♮♴☮♣♲♥♡♴♥♅♬♥♭♥♮♴☨☧♬♩♮♫☧☩☻♩☮♷♩♤♴♨☽☲☰☰☻♩☮♨♥♩♧♨♴☽☲☰☰☻♣☮♦♩♬♬♓♴♹♬♥☽☧♬♩♧♨♴♧♯♬♤♥♮♲♯♤♹♥♬♬♯♷☧☻♣☮♢♥♧♩♮♐♡♴♨☨☩☻♣☮♭♯♶♥♔♯☨☱☰☬☰☩☻♣☮♬♩♮♥♔♯☨☱☹☰☬☰☩☻♣☮♱♵♡♤♲♡♴♩♣♃♵♲♶♥♔♯☨☲☰☰☬☰☬☲☰☰☬☱☰☩☻♣☮♬♩♮♥♔♯☨☲☰☰☬☱☹☰☩☻♣☮♱♵♡♤♲♡♴♩♣♃♵♲♶♥♔♯☨☲☰☰☬☲☰☰☬☱☹☰☬☲☰☰☩☻♣☮♬♩♮♥♔♯☨☱☰☬☲☰☰☩☻♣☮♱♵♡♤♲♡♴♩♣♃♵♲♶♥♔♯☨☰☬☲☰☰☬☰☬☱☹☰☩☻♣☮♬♩♮♥♔♯☨☰☬☱☰☩☻♣☮♱♵♡♤♲♡♴♩♣♃♵♲♶♥♔♯☨☰☬☰☬☱☰☬☰☩☻♣☮♣♬♯♳♥♐♡♴♨☨☩☻♣☮♦♩♬♬☨☩☻♣☮♳♴♲♯♫♥♓♴♹♬♥☽☧♲♥♤☧☻♣☮♬♩♮♥♗♩♤♴♨☽☳☰☻♣☮♬♩♮♥♃♡♰☽☧♲♯♵♮♤☧☻♣☮♢♥♧♩♮♐♡♴♨☨☩☻♣☮♭♯♶♥♔♯☨☴☵☬☱☳☰☩☻♣☮♢♥♺♩♥♲♃♵♲♶♥♔♯☨☴☵☬☱☳☰☬☷☰☬☲☰☰☬☱☰☵☬☱☳☰☩☻♣☮♢♥♺♩♥♲♃♵♲♶♥♔♯☨☱☰☵☬☱☳☰☬☱☴☰☬☵☰☬ |
Because pointers can be ugh
To understand a pointer, let's review "regular" variables first. If you're familiar with a programming language without pointers like JavaScript, this is what you think when you hear "variable".
When declaring a variable by identifier (or name), the variable is synonymous with its value.
#include <iostream> | |
#include <sstream> | |
#include <functional> | |
#include <vector> | |
template <typename T, typename U> | |
U foldLeft(const std::vector<T>& data, | |
const U& initialValue, | |
const std::function<U(U,T)>& foldFn) { | |
typedef typename std::vector<T>::const_iterator Iterator; |
'use strict'; | |
function replacer() { | |
var objects = []; | |
return function(key, value) { | |
if (typeof value === 'object' && value !== null) { | |
var found = objects.some(function(existing) { | |
return (existing === value); | |
}); |
Follow the steps below to setup a local development environment:
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