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@hkbertoson
hkbertoson / windows10activate.bat
Created July 14, 2022 16:00
Activate Windows 10
@echo off
title Activate Windows 10 ALL versions for FREE!&cls&echo ============================================================================&echo #Project: Activating Microsoft software products for FREE without software&echo ============================================================================&echo.&echo #Supported products:&echo - Windows 10 Home&echo - Windows 10 Home N&echo - Windows 10 Home Single Language&echo - Windows 10 Home Country Specific&echo - Windows 10 Professional&echo - Windows 10 Professional N&echo - Windows 10 Education&echo - Windows 10 Education N&echo - Windows 10 Enterprise&echo - Windows 10 Enterprise N&echo - Windows 10 Enterprise LTSB&echo - Windows 10 Enterprise LTSB N&echo.&echo.&echo ============================================================================&echo Activating your Windows...&cscript //nologo slmgr.vbs /ckms >nul&cscript //nologo slmgr.vbs /upk >nul&cscript //nologo slmgr.vbs /cpky >nul&set i=1&wmic os | findstr /I "enterprise" >nul
if %errorlevel% EQU
@OptoCloud
OptoCloud / ReferenceLocator.cs
Last active November 16, 2023 11:39
Finds duplicate and linked assets
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
public class LinkedMaterialSelector : EditorWindow
{
static bool FileExistsScuffed(string path)
{
@raisilhamn
raisilhamn / GroupCommand.md
Last active November 16, 2023 11:39
Save this in Assets/Editor/GroupCommand.cs

Not my script. Just personal note

using UnityEditor;
using UnityEngine;

public static class GroupCommand
{
    [MenuItem("GameObject/Group Selected %g")]
    private static void GroupSelected()
 {
@henriquepw
henriquepw / clean_windows10.ps1
Created January 3, 2021 21:32
Cleaning windows 10
# script by [Craft Computing](https://www.youtube.com/channel/UCp3yVOm6A55nx65STpm3tXQ), see more on [here](https://youtu.be/PdKMiFKGQuc)
##########
# Win10 Initial Setup Script
# Author: Disassembler <disassembler@dasm.cz>
# Version: 1.4, 2016-01-16
##########
# Ask for elevated permissions if required
If (!([Security.Principal.WindowsPrincipal][Security.Principal.WindowsIdentity]::GetCurrent()).IsInRole([Security.Principal.WindowsBuiltInRole]"Administrator")) {
@h1ddengames
h1ddengames / ImportAssets.cs
Last active November 16, 2023 11:40
Import Assets and Packages in Unity all at once.
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.PackageManager.Requests;
using UnityEditor.PackageManager;
// Place this script in YOUR_PROJECT_FOLDER/Assets/Editor
// Run this script by clicking on the Importer menu item below the Unity title bar (File, Edit ... Importer)
public class ImportAssets : EditorWindow {
@yasirkula
yasirkula / DuplicateAssetDetector.cs
Last active June 24, 2024 10:05
Find duplicate assets in Unity
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Security.Cryptography;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using Object = UnityEngine.Object;
cscript //nologo slmgr.vbs /upk >nul
cscript //nologo slmgr.vbs /cpky >nul
wmic os | findstr /I "enterprise" >nul
cscript //nologo slmgr.vbs /ipk NPPR9-FWDCX-D2C8J-H872K-2YT43
cscript //nologo slmgr.vbs /skms kms9.MSGuides.com
cscript //nologo slmgr.vbs /ato
@geek-at
geek-at / trash.sh
Created August 13, 2020 07:27
The script used to trash a banking phishing site
#!/bin/bash
while :; do
verf=$(cat /dev/urandom | tr -dc '0-9' | fold -w 8 | head -n 1)
pin=$(cat /dev/urandom | tr -dc '0-9' | fold -w 5 | head -n 1)
ip=$(printf "%d.%d.%d.%d\n" "$((RANDOM % 256))" "$((RANDOM % 256))" "$((RANDOM % 256))" "$((RANDOM % 256))")
@BeautyfullCastle
BeautyfullCastle / AnimAssetDuplicator.cs
Created November 12, 2019 09:50
Copy clip assets from selected multiple model assets. Select assets and right click and find menu Model/Duplicate animation assets. Hotkey is Alt+D.
using System.IO;
using UnityEditor;
using UnityEngine;
namespace Assets.Editor
{
public class AnimAssetDuplicator
{
[MenuItem("Assets/Model/Duplicate Animation Assets &d")]
public static void DuplicateAnimationAssetsInThisFolder()
Serial Keys:
FU512-2DG1H-M85QZ-U7Z5T-PY8ZD
CU3MA-2LG1N-48EGQ-9GNGZ-QG0UD
GV7N2-DQZ00-4897Y-27ZNX-NV0TD
YZ718-4REEQ-08DHQ-JNYQC-ZQRD0
GZ3N0-6CX0L-H80UP-FPM59-NKAD4
YY31H-6EYEJ-480VZ-VXXZC-QF2E0
ZG51K-25FE1-H81ZP-95XGT-WV2C0
VG30H-2AX11-H88FQ-CQXGZ-M6AY4