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pointcache / gist:f0c30b87d427156b9a9defb8157614a7
Created September 6, 2016 04:16
unity Position Constraint
using UnityEngine;
using System.Collections;
public class PositionConstraint : MonoBehaviour
{
public Vector3 targetPosition; // The current position to constraint to, can be set manually if the target Transform is null
public Transform targetTransform; // Current target transform to constrain to, can be left null for use of provided Vector3
public Vector3 offset;
public bool
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
public class GameDirector : MonoBehaviour
{
//variables
public bool canControl = true; //control lock, if false, player can't click game buttons
public int buttonPressed = 0;