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@HungryProton
HungryProton / depth_override_shader.gdshader
Last active October 31, 2025 15:11
A Godot 4 shader to make things appear on top of other things within a range.
// A Godot 4 shader to make things appear on top of other things within a range.
// Initially, this was made so my characters' facial features would be rendered on top of their hair.
shader_type spatial;
render_mode unshaded;
uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest;
// Maximum depth we can overdraw relative to the object original depth, in ENGINE UNITS.
@axilirate
axilirate / trail_3d.gd
Last active August 23, 2025 09:15
A Custom 3D trail renderer for Godot 4.
class_name Trail3D extends MeshInstance3D
"""
Original Author: Oussama BOUKHELF
License: MIT
Version: 0.1
Email: o.boukhelf@gmail.com
Description: Advanced 2D/3D Trail system.
"""
@terickson001
terickson001 / main.odin
Last active November 2, 2025 18:07
vulkan-tutorial example in Odin
import "shared:shaderc"
import "vendor:glfw"
import vk "vendor:vulkan"
MAX_FRAMES_IN_FLIGHT :: 2
Context :: struct
{
instance: vk.Instance,
@valiant-code
valiant-code / IronMon-Rules.md
Last active September 21, 2025 19:20
IronMon Rules

The IronMON Challenge

The IronMon challenge is a Pokémon Randomizer Challenge run created by iateyourpie. Designed to make experiencing the randomizer fun and challenging, while taking away the wild Pokémon grind that come with some other challenges. It was originally made for Fire Red / Leaf Green but the rules can be applied/adjusted for other games as well. If you're interested to find out more about IronMon, join our Discord community!

IronMon has varying levels of difficulties, to keep it more approachable but also provide the toughest challenge possible for those who want it.