var INIT = 0x1 // 0 0 0 0 1
, PENDING = 0x2 // 0 0 0 1 0
, DONE = 0x4 // 0 0 1 0 0
, ERROR = 0x8 // 0 1 0 0 0
, SUCCESS = 0x10 // 1 0 0 0 0
, ALL = 0x1f // 1 1 1 1 1
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/* | |
* Example how to preload HTML5 video on the iPad (iOS 3.2+) | |
* @author Miller Medeiros | |
* Released under WTFPL | |
*/ | |
var vid = document.createElement('video'); | |
vid.src = 'lol_catz.mp4'; | |
document.getElementById('video-holder').appendChild(vid); |
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// Based on https://github.com/jaubourg/ajaxHooks/blob/master/src/ajax/xdr.js | |
(function( jQuery ) { | |
if ( window.XDomainRequest && !jQuery.support.cors ) { | |
jQuery.ajaxTransport(function( s ) { | |
if ( s.crossDomain && s.async ) { | |
if ( s.timeout ) { | |
s.xdrTimeout = s.timeout; | |
delete s.timeout; |
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#!/bin/bash | |
# | |
# This script configures WordPress file permissions based on recommendations | |
# from http://codex.wordpress.org/Hardening_WordPress#File_permissions | |
# | |
# Author: Michael Conigliaro <mike [at] conigliaro [dot] org> | |
# | |
WP_OWNER=www-data # <-- wordpress owner | |
WP_GROUP=www-data # <-- wordpress group | |
WP_ROOT=$1 # <-- wordpress root directory |
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;(function(root) { | |
/* | |
this module return methods for having resize collections bound to a timer; | |
use like this: | |
resizeCollection.register(function, ms) | |
If ms is null, will push the function to the 500ms timer. | |
If ms is given, will create a new resize timer. | |
*/ | |
var lastTimer = 2000, |
When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:
const Article = require('../../../../app/models/article');
Those suck for maintenance and they're ugly.
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// === Arrays | |
var [a, b] = [1, 2]; | |
console.log(a, b); | |
//=> 1 2 | |
// Use from functions, only select from pattern | |
var foo = () => [1, 2, 3]; |
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// Modified version of a tilt shift shader from Martin Jonasson (http://grapefrukt.com/) | |
// Read http://notes.underscorediscovery.com/ for context on shaders and this file | |
// License : MIT | |
uniform sampler2D tex0; | |
varying vec2 tcoord; | |
varying vec4 color; | |
/* | |
Take note that blurring in a single pass (the two for loops below) is more expensive than separating |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
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/** | |
* lol() | |
* improving the console.log through dynamic LULZ injection | |
* | |
* history | |
* - v0.0 RC - 2014-08-08 - 13h01 : initial release | |
* - v0.1 RC - 2014-08-08 - 13h29 : DogeScript support | |
* | |
* Licensed under WTFPL | |
* |
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