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Created February 27, 2013 23:49
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Content for HiFi website
If it doesn’t hurt to think about it, we’re not going to try it.
San Francisco
Philip Rosedale
Thinks assembly language is cool. Physics, automata, electronics, boxing.
Stephen Birarda
Constant refactorer. Believes that programming is art. Obsessive hockey fan, secret ping pong champion.
Jeska Dzwigalski
Curious generalist, community manager, social media obsessed, cupcake baker, geek with drink.
Ryan Downe
Design-minded. Thinks MVP has too many letters. Loves Syd Mead and making fresh pasta.
Freddy Heiberger
Thinks about audio design,
economic models, and what’s for dinner. Encased meat practitioner.
Grayson Stebbins
Designer & generalist. Antidogma. Fan of carpentry, biking, vinyl & 35mm film.
You?
You’ve dated SoLoMo, but you need something more. An OpenGL master; perhaps enamored by voxels and L-systems. You love algorithms and are not afraid of C. Is this you?
<a href="mailto:contact@highfidelity.io">Email us</a>.
Costa Rica
Leonardo Murillo
Determined and self-sufficient geek; creative, great listener, fun; best daddy.
Our charter is broad: work on big ideas.
<em>Ideas like:</em> What will the information spaces of the future look like? 20 years ago the web didn’t exist. <em>What’s next?</em> How will address schemas and navigational metaphors evolve to keep pace with computing power?
How can we start designing now for <em>a level of richness and detail that continually extends deeper?</em>
How will online destinations be powered? Vast purpose-built server farms operating at a staggering scale rule the day. <em>Are there other ways to efficiently organize and deliver massive computing power?</em>
How can we reduce latency among people interacting online? Networks are pretty fast these days, and we’re generally satisfied with the speed of light. And still, real-time online interaction continues to often feel like a bad hangover.
<em>We hate latency,</em> and think it’s both imperative and possible to have a lot less of it. <em>How do we fix that?</em>
<em>About Team High Fidelity:</em> Paraphrasing Steve Martin, writing about company culture is like dancing about architecture. The word “passionate” should never be employed non-ironically on a company website. Nor should “wacky” and “fun”. Those words arouse our deepest suspicions. As do exclamation points and ellipses. So what’s left?
<em>We’ll say this much:</em>
<em>1.</em> We work fast. Many tech startups claim as much, but we started typing this sentence 10 seconds from now.
<em>2.</em> We will not tolerate nudity.
Not even the engineers.
<em>3.</em> We know we’re going to do it.
<em>Interested in working with us?</em><br>
We’d love at least one more fantastic full-time engineer. Experience with 3D is preferred. Email <a href="mailto:contact@highfidelity.io">contact@highfidelity.io</a> and tell us about yourself.
<em>You can help us now</em><br>
Our internal distributed development system, <a href="http://www.worklist.net">Worklist</a>, is ready for new developers. Hop in and do some work.
<a class="grey-link" href="http://en.wikipedia.org/wiki/L_Systems">What’s the deal
with this plant?</a>
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