One Paragraph of project description goes here
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
#!/usr/bin/env python | |
# GitShout v1.0.0 | |
# Copyright (c) 2022 Con Momberg | |
import argparse | |
import re | |
from collections import defaultdict, namedtuple | |
from datetime import date | |
from git import Repo |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
using UnityEngine.UI; | |
[RequireComponent(typeof(ScrollRect))] | |
public class ScrollRectAutoScroll : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler | |
{ | |
public float scrollSpeed = 10f; | |
private bool mouseOver = false; |
<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>method</key> | |
<string>ad-hoc</string> | |
</dict> | |
</plist> |
* Reducing executable size: | |
http://developer.xamarin.com/guides/cross-platform/deployment,_testing,_and_metrics/memory_perf_best_practices/#Reducing_Executable_Size | |
* Use the linker (iOS [1], Android [2]) to remove unnecessary code from your assemblies | |
[1] https://developer.xamarin.com/guides/ios/advanced_topics/linker | |
[2] https://developer.xamarin.com/guides/android/advanced_topics/linking | |
* Reference third-party libraries judiciously | |
* Applying constraints to generics may reduce app size, since less code would need to be included (haven’t verified this) |
// Author - Santosh Rajan | |
import Foundation | |
let jsonObject: [AnyObject] = [ | |
["name": "John", "age": 21], | |
["name": "Bob", "age": 35], | |
] | |
func JSONStringify(value: AnyObject, prettyPrinted: Bool = false) -> String { |