I hereby claim:
- I am pta2002 on github.
- I am pta2002 (https://keybase.io/pta2002) on keybase.
- I have a public key ASCS4nUBZsMEmiXYo5c89CRrmjQlwXQQfn96RWAEt24uxwo
To claim this, I am signing this object:
// ==UserScript== | |
// @name Robin Enhancement Suite | |
// @namespace com.pta2002.robines | |
// @description Enhances robin | |
// @include https://www.reddit.com/robin | |
// @include http://www.reddit.com/robin | |
// @include https://reddit.com/robin | |
// @include http://reddit.com/robin | |
// @include https://www.reddit.com/robin/ | |
// @include http://www.reddit.com/robin/ |
I hereby claim:
To claim this, I am signing this object:
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<link href='https://fonts.googleapis.com/css?family=Roboto:400,300' rel='stylesheet' type='text/css'>« | |
<style> | |
* { | |
font-family: "Roboto"; | |
padding: 0; |
require "./sdl" | |
LibSDL.init(LibSDL::INIT_EVERYTHING) | |
window = LibSDL.create_window("It works!", LibSDL::WINDOWPOS_UNDEFINED, LibSDL::WINDOWPOS_UNDEFINED, 800, 600, 0) | |
surface = LibSDL.get_window_surface(window) | |
_format = surface.value.format | |
LibSDL.fill_rect(surface, nil, LibSDL.map_rgb(pointerof(_format), 0xFF, 0xFF, 0xFF)) |
{ | |
"event": "ld38", | |
"games": [ | |
{ | |
"id": 16571, | |
"author": "orbitalblueprint", | |
"name": "A World In Her Eye", | |
"slug": "a-world-in-her-eye", | |
"body": "![FireAlpaca_2017-04-26_15-27-30.png](///raw/c48/2/z/2856.png)\n\nQora has lived as a wheat farmer on her own small planet for as long as she can remember. Her only light sources being a few lamps and a small star of sorts tied to her own planet and spending her days staring at the sky, her life is rather monotonous.\n\nBut occasionally other planets pass by her own. What will she find this time?\n\nA short point and click-style game without pointing and clicking.\n\n[UP, DOWN, LEFT, RIGHT] -> Move around\n\n[X] -> Interact/speed up dialogue [hold]\n\nWARNING: The game might run slow on some machines. The game is best experienced at ~60 FPS. I'm sorry if it doesn't run well on yours, I might get around to adding graphic optimization features!\n\n[Download](https://orbitalblueprint.itch.io/a-wo |
#include <stdio.h> | |
#include <stdlib.h> | |
int main() { | |
int number = 30; | |
int cur_char = 0; | |
int size = sizeof(char); | |
char* string = (char*)malloc(size); |
#include <stdio.h> | |
#include <stdlib.h> | |
int main() { | |
int number = 30; | |
int cur_char = 0; | |
int size = sizeof(char); | |
char* string = (char*)malloc(size); |
! ############ | |
! # COLORS # | |
! ############ | |
! special | |
*.foreground: #d3d0c8 | |
*.background: #2d2d2d | |
*.cursorColor: #d3d0c8 | |
! black | |
*.color0: #2d2d2d |
L_nil = None | |
class LispType(object): | |
def get_val(self, env, vars={}): | |
return L_nil | |
class Lisp_Int(LispType): | |
def __init__(self, num): | |
self.val = num | |
def get_val(self, env, vars={}): |
import $ from 'jquery' | |
let keys = {} | |
$(document).keydown((e) => { | |
keys[e.key] = true | |
}) | |
$(document).keyup((e) => { | |
keys[e.key] = false |