Current version: 1.5.0 for CUDA 8.0
FLAME GPU (Flexible Large-scale Agent Modelling Environment for Graphics Processing Units) is @todo high level description.
The FLAME GPU users guide is available at docs/TechReportAndUserGuide.pdf and the FLAMEGPU/FLAMEGPU_TechnicalReport repository
For windows Visual Studio 2015 solutions are provided for the example projects. @todo
Pre-compiled Windows binaries are available for the example projects in the FLAME-PGU-SDK.
@todo Mozghan
FLAME GPU can be executed as either a console application or as an interactive visualisation. Please see the documentation for further details.
@todo - twin update
# Console mode
executable_console <path/to/0.xml> <iterations> <device_id>
# Interactive visualisation
executable_visualistion <path/to/0.xml> <device_id>
To report FLAME GPU bugs or request features, please file an issue directly using Github
@todo - CONTRIBUTING.md?
Please cite FLAME GPU using
@todo bibetex entry? {
}
@todo
FLAMNE GPU is developed as an open-source project by the Visual Computing research group in the Department of Computer Science at the University of Sheffield. The primary author is Dr Paul Richmond.
@todo
FLAME GPU is copyright the University of Sheffield 2009 - 2017. The Library, examples and all source code are released under LICENCE (@todo).
- CUDA 8.0 and SM60 support
- Removed SM20 support
- Visual Studio 2015
- @todo
- Updated Circles Example
- Purged binaries form history, reducing repository size
- Updated Visual Studio Project files to 2013
- Improved Visual Studio build customisation
- Fixed double precision support within spatial partitioning
- Compile-time spatial partition config validation
- Added support for continuous agents reading discrete messages.
- Minor bug fixes and added missing media folder
- FLAME GPU 1.4 for CUDA 7 and Visual Studio 2012