Skip to content

Instantly share code, notes, and snippets.

@pyorot
Last active May 27, 2020 16:01
Show Gist options
  • Star 1 You must be signed in to star a gist
  • Fork 1 You must be signed in to fork a gist
  • Save pyorot/1dca6c7be21a4571e9230eaf65c39b97 to your computer and use it in GitHub Desktop.
Save pyorot/1dca6c7be21a4571e9230eaf65c39b97 to your computer and use it in GitHub Desktop.
Honey Skip | Guide by Metacor

Honey Skip

NOT MAINTAINED – current version here

(guide by Metacor – original here)

Honey Skip is a balancing act between;

  • How far forward you are
  • How far left/right you are
  • How high you hover

Generally;

  • The more right you are, the higher you want to hover
  • The more forward you are, the lower you want to hover

Bounding Boxes (courtesy of ToiletMichael Industries™)

Visual Cues

  • Red Lines = Showing ~equal distance between the white line on the left, and the wall on the right
  • Down Arrow = The Brick next to the dark wall decoration should be atleast ~half way in view
    Weegee's Visual Cue Video
  • Side Arrows = Pointing to 2 dark spots on the wall used as visual cues for when to stop hover
    These might be very hard (or impossible) to see on some CRT setups (example)

If we use the bottom of the lower dark spot as 0%, and the top of the higher dark spot as 100% then using different positions - we can get a range of %'s where Honey Skip will work

Setups: Try to be as close to the wall as possible, while still having Mario's shadow showing (click for pictures)

  • Left Most
    This is nearly pixel perfect, you need to hover until the top of the lower dark spot
    if you're too far forward, this spot may be impossible
  • Half Brick
    works from around -10% (below the lower dark spot) to 50% (half way between the two)
  • 3/4th Brick
    works from around 0% (bottom of lower dark spot) to 90% (bottom of the top dark spot)
  • Right Most
    works from around 10% (top of the lower dark spot) to 80% (slightly below the top dark spot)

If you're too far forward (tested ~1 pixel away from death plane);
hover ~5% lower than you normally would for that spot, BUT not below the lower dark spot (if you're too far left, it may be impossible to get honey skip, but you can be as far right as you want - as long as you're not clipped out of the building, it should still work)

Ideal setup: (after clipping into the building)

  • Walk Mario forward until his shadow is showing
  • Position Mario roughly in the middle of the white line to the left, and the wall to the right
    (too far left doesn't work and too far right has the chance of clipping out)
  • Hover until you're slightly above the lower dark spot (about 20% to 25% works in nearly all scenarios)
  • Press X to switch Nozzles (this will instantly stop your Hover)
    (This is more consistent than just letting go of Hover, and is required to sidestep anyway)
  • Press and Hold L to Groundpound as soon as possible after the X input
    (Holding L will allow you to sidestep into the cutscene after the Groundpound)
  • Hold Left after the Groundpound until Mario dies
    (earliest 1 frame after GP animation starts, latest 1 frame before landing lag ends)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment