Skip to content

Instantly share code, notes, and snippets.

View r0bbie's full-sized avatar

Robbie Cargill r0bbie

View GitHub Profile
@webbertakken
webbertakken / .gitattributes
Last active March 19, 2024 17:46
.gitattributes for Unity projects
#
# Git attributes for Unity projects
#
# Compiled by the GameCI community under the MIT license - https://game.ci
#
# Latest version at https://gist.github.com/webbertakken/ff250a0d5e59a8aae961c2e509c07fbc
#
# Ensure that text files that any contributor introduces to the repository have their line endings normalized
* text=auto
@krzys-h
krzys-h / UnityWebRequestAwaiter.cs
Created July 20, 2018 22:47
[Unity] Use UnityWebRequest with async/await
public class UnityWebRequestAwaiter : INotifyCompletion
{
private UnityWebRequestAsyncOperation asyncOp;
private Action continuation;
public UnityWebRequestAwaiter(UnityWebRequestAsyncOperation asyncOp)
{
this.asyncOp = asyncOp;
asyncOp.completed += OnRequestCompleted;
}
@nathakits
nathakits / README.md
Last active August 25, 2023 17:59
Creating a `.desktop` file in Ubuntu that launches a Python script

Creating a .desktop file in Ubuntu that launches a Python script

Here we will make two .desktop files that will launch Pupil Capture and Pupil Player.

Steps

  1. Right click on your desktop and create a new empty document.
  2. Set the document file type by Renaming the document that ends with .desktop
  3. Drag the document into a text editor and edit the document with the example code below

Note: Change the X-Icon-Path to the icon you want to use and Execpath to where Pupil Capturemain.py` is located on your machine (see example pupil.desktop for reference)

@capnslipp
capnslipp / SerializedPropertyValueExtension.cs
Last active June 18, 2023 19:45
Genericized #Unity3D SerializedProperty value access, an extension that should be part of the API.
/// @creator: Slipp Douglas Thompson
/// @license: Public Domain per The Unlicense. See <http://unlicense.org/>.
/// @purpose: Genericized Unity3D SerializedProperty value access.
/// @why: Because this functionality should be built-into Unity.
/// @usage: Use as you would a native SerializedProperty method;
/// e.g. `Debug.Log(mySerializedProperty.Value<Color>());`
/// @intended project path: Assets/Plugins/Editor/UnityEditor Extensions/SerializedPropertyValueExtension.cs
/// @interwebsouce: https://gist.github.com/capnslipp/8516384
using System;