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Hey Isarathg this is classic use case of IOS devices. Which don't let you access any Photo Album assets directly using path value. To cross check my answer please just check FileExistsAtPath for your file like below -: | |
println(NSFileManager.defaultManager().fileExistsAtPath( urlvalue.path!)) | |
O/P you will get => False | |
I also end up with this issue couple of days back After reading the whole IOS documentation. What I have figured it out "We can only access PhotoAlbum Assets if and only if we have PHImageManager session open". To cross check this statement please try below code -: | |
var currentVideofetch: PHFetchResult! | |
required init(coder aDecoder: NSCoder) { |
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[ | |
"alert", | |
"arrow-down", | |
"arrow-left", | |
"arrow-right", | |
"arrow-small-down", | |
"arrow-small-left", | |
"arrow-small-right", | |
"arrow-small-up", | |
"arrow-up", |
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How to Completely Remove Android Studio | |
Execute these commands from the terminal | |
rm -Rf /Applications/Android\ Studio.app | |
rm -Rf ~/Library/Preferences/AndroidStudio* | |
rm ~/Library/Preferences/com.google.android.studio.plist | |
rm -Rf ~/Library/Application\ Support/AndroidStudio* | |
rm -Rf ~/Library/Logs/AndroidStudio* |
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using System; | |
using System.IO; | |
using System.Threading.Tasks; | |
using MonoTouch.UIKit; | |
using MonoTouch.QuickLook; | |
using System.Net; | |
using MonoTouch.Foundation; | |
using System.Security.Cryptography; | |
using System.Text; |