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Last active November 8, 2023 08:53
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Curses Windowing Example
#include <ncurses.h>
#include <unistd.h>
void draw_borders(WINDOW *screen) {
int x, y, i;
getmaxyx(screen, y, x);
// 4 corners
mvwprintw(screen, 0, 0, "+");
mvwprintw(screen, y - 1, 0, "+");
mvwprintw(screen, 0, x - 1, "+");
mvwprintw(screen, y - 1, x - 1, "+");
// sides
for (i = 1; i < (y - 1); i++) {
mvwprintw(screen, i, 0, "|");
mvwprintw(screen, i, x - 1, "|");
}
// top and bottom
for (i = 1; i < (x - 1); i++) {
mvwprintw(screen, 0, i, "-");
mvwprintw(screen, y - 1, i, "-");
}
}
int main(int argc, char *argv[]) {
int parent_x, parent_y, new_x, new_y;
int score_size = 3;
initscr();
noecho();
curs_set(FALSE);
// set up initial windows
getmaxyx(stdscr, parent_y, parent_x);
WINDOW *field = newwin(parent_y - score_size, parent_x, 0, 0);
WINDOW *score = newwin(score_size, parent_x, parent_y - score_size, 0);
draw_borders(field);
draw_borders(score);
while(1) {
getmaxyx(stdscr, new_y, new_x);
if (new_y != parent_y || new_x != parent_x) {
parent_x = new_x;
parent_y = new_y;
wresize(field, new_y - score_size, new_x);
wresize(score, score_size, new_x);
mvwin(score, new_y - score_size, 0);
wclear(stdscr);
wclear(field);
wclear(score);
draw_borders(field);
draw_borders(score);
}
// draw to our windows
mvwprintw(field, 1, 1, "Field");
mvwprintw(score, 1, 1, "Score");
// refresh each window
wrefresh(field);
wrefresh(score);
}
endwin();
return 0;
}
CFLAGS=-Wall
LDFLAGS=-lncurses
all: demo
clean:
rm -rf demo
@FuryaevStas
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while (1) { } gives us a 100% CPU loading.

@mgood7123
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that always happens and is somehow unavoidable

@AnujChitale
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A possible solution to reduce the CPU load due to while (1):
A timer interrupt for checking "getmaxyx(stdscr, new_y, new_x);"
Though this gist is meant to see the functionality of resizing and not for resource efficiency.
@FuryaevStas: Your comment does help out people to avoid using the re-size logic as-is, in their actual implementation.

@robherley
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Would a possible alternative be to handle the signal SIGWINCH? Ex: this Stack Overflow.

@memoriasIT
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Yes, and that would be much better for the CPU, having a busy while is almost never the answer. @robherley

@makew0rld
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There is 100% CPU usage because there is no usleep being used, which is normally common in such loops. You would need it if you're doing any animation.

@wmcbrine
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wmcbrine commented May 14, 2020

This version: https://gist.github.com/wmcbrine/f63e83d659cedd5181ae77c56907addb

  1. Loops at 0% CPU; quits on 'q'.
  2. Uses box().
  3. Is compatible with PDCurses as well as ncurses.

@wmcbrine
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wmcbrine commented May 14, 2020

There is 100% CPU usage because there is no usleep being used, which is normally common in such loops.

While that would be an improvement over the original example, my advice is:

  1. In a curses-based program, don't use usleep() where napms() will suffice. usleep() introduces a POSIX dependency, while napms() is native to curses, so the app may still be portable to non-POSIX systems.
  2. Don't use napms() where a blocking getch() will do. Most curses apps will and should spend most of their time in an idle loop waiting on user input, so you may as well let getch() do the work of idling. In the case of this example, even resize events are reported as KEY_RESIZE key events by ncurses and PDCurses. And even in cases where a non-blocking getch() is needed, you can often rely on mechanisms like halfdelay() or timeout() instead of resorting to an explicit napms().

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