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// CG shader | |
// NES CRT simulation | |
// by r57shell | |
// thanks to feos & HardWareMan | |
void main_vertex | |
( | |
float4 position : POSITION, | |
out float4 oPosition : POSITION, | |
uniform float4x4 modelViewProj, |
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#include "m68k.h" | |
#include <windows.h> | |
unsigned int m68k_read_memory_8(unsigned int address) | |
{ | |
if (address&1) | |
return 0x38; | |
else | |
return 0; | |
} |
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