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René Abreu reneabreu

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reneabreu /
Last active Jul 30, 2018
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reneabreu / AutoHideSplashScreen.cs
Last active Aug 20, 2019
I always forget to check if Unity's splashscreen is activated, so here is a Pre-Process Build to check if i'm using Unity Plus/Pro and deactivate it for me.
View AutoHideSplashScreen.cs
using UnityEditor;
using UnityEngine;
using UnityEditor.Build;
#if UNITY_2017
class AutoHideSplashScreen : IPreprocessBuild
public int callbackOrder { get { return 0; } }
public void OnPreprocessBuild(BuildTarget target, string path) {
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