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René Abreu reneabreu

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@keztricks
keztricks / gbdc_mac_dev.md
Last active March 27, 2024 19:50
Developing in gbdc on Mac

I've been following GamingMonsters's gbdk Gameboy Dev tutorial (it's rad! https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo).

Was doing this for my own reference, but thought I may as well flesh out & share I'm on MacOS, so have put together anywhere I've had to do something different, I'm up to Session 10, so will update if anything further comes along as we progress.

Quick heads up, before you run anything here make sure you know what it's doing, this all worked fine and dandy for me, but I'm not making any promises!

"Hello World" - Part 1

Installing gdbk

@mbbx6spp
mbbx6spp / ALTERNATIVES.adoc
Last active March 19, 2024 02:11
Super quick list of alternatives to Jira and/or Confluence, Stash, Crucible, etc.
@borella
borella / gist:11285316
Created April 25, 2014 10:48
Google Chrome with local file access on Mac OS X
open /Applications/Google\ Chrome.app --args --allow-file-access-from-files
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining