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transform popin:
xalign 0.6 alpha 0.0 yanchor 0.0 yalign 1.0
linear 0.5 xalign 0.5 alpha 1.0
show alarm at popin
menu:
"Go to moms room and check for clothes that might fit":
jump badend1
"I already know my moms clothes is too big, it will only sag making walking harder":
pass
@renpytom
renpytom / gist:6034086
Last active December 19, 2015 23:19 — forked from anonymous/gist:6034084
# You can place the script of your game in this file.
# Declare images below this line, using the image statement.
image Blackbox = "bg_Black.jpg" # (a jpg picture background -> bluesky)
image Lucy smile = "Lucysmiling.png" # (chara --> .png)
image bg Lucy house = "bg_lucyhouse.jpg" # (background -> .jpg)
# The game starts here.
define L = Character('Lucy', color="#add8e6",image = "Lucy", window_left_padding=160,)
image titletextfade:
"titletext"
pause 3.0
"titletext2" with Dissolve(6.5)
screen file_button:
button:
action FileAction(slot)
xmaximum 200
xminimum 200
ymaximum 50
yminimum 50
has hbox
# You can place the script of your game in this file.
# Declare images below this line, using the image statement.
# eg. image eileen happy = "eileen_happy.png"
# Declare characters used by this game.
init:
screen battle:
hbox:
xalign 0.5
yalign 0.5
button action Return(0):
xminimum 250 xmaximum 250
yminimum 50 ymaximum 50
hbox xalign 0.5 yalign 0.5:
xfill True