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| transform popin: | |
| xalign 0.6 alpha 0.0 yanchor 0.0 yalign 1.0 | |
| linear 0.5 xalign 0.5 alpha 1.0 | |
| show alarm at popin |
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| menu: | |
| "Go to moms room and check for clothes that might fit": | |
| jump badend1 | |
| "I already know my moms clothes is too big, it will only sag making walking harder": | |
| pass |
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| # You can place the script of your game in this file. | |
| # Declare images below this line, using the image statement. | |
| image Blackbox = "bg_Black.jpg" # (a jpg picture background -> bluesky) | |
| image Lucy smile = "Lucysmiling.png" # (chara --> .png) | |
| image bg Lucy house = "bg_lucyhouse.jpg" # (background -> .jpg) | |
| # The game starts here. | |
| define L = Character('Lucy', color="#add8e6",image = "Lucy", window_left_padding=160,) |
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| image titletextfade: | |
| "titletext" | |
| pause 3.0 | |
| "titletext2" with Dissolve(6.5) |
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| screen file_button: | |
| button: | |
| action FileAction(slot) | |
| xmaximum 200 | |
| xminimum 200 | |
| ymaximum 50 | |
| yminimum 50 | |
| has hbox |
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| # You can place the script of your game in this file. | |
| # Declare images below this line, using the image statement. | |
| # eg. image eileen happy = "eileen_happy.png" | |
| # Declare characters used by this game. | |
| init: |
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| screen battle: | |
| hbox: | |
| xalign 0.5 | |
| yalign 0.5 | |
| button action Return(0): | |
| xminimum 250 xmaximum 250 | |
| yminimum 50 ymaximum 50 | |
| hbox xalign 0.5 yalign 0.5: | |
| xfill True |