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transform popin: | |
xalign 0.6 alpha 0.0 yanchor 0.0 yalign 1.0 | |
linear 0.5 xalign 0.5 alpha 1.0 | |
show alarm at popin |
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menu: | |
"Go to moms room and check for clothes that might fit": | |
jump badend1 | |
"I already know my moms clothes is too big, it will only sag making walking harder": | |
pass |
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# You can place the script of your game in this file. | |
# Declare images below this line, using the image statement. | |
image Blackbox = "bg_Black.jpg" # (a jpg picture background -> bluesky) | |
image Lucy smile = "Lucysmiling.png" # (chara --> .png) | |
image bg Lucy house = "bg_lucyhouse.jpg" # (background -> .jpg) | |
# The game starts here. | |
define L = Character('Lucy', color="#add8e6",image = "Lucy", window_left_padding=160,) |
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image titletextfade: | |
"titletext" | |
pause 3.0 | |
"titletext2" with Dissolve(6.5) |
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screen file_button: | |
button: | |
action FileAction(slot) | |
xmaximum 200 | |
xminimum 200 | |
ymaximum 50 | |
yminimum 50 | |
has hbox |
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# You can place the script of your game in this file. | |
# Declare images below this line, using the image statement. | |
# eg. image eileen happy = "eileen_happy.png" | |
# Declare characters used by this game. | |
init: |
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screen battle: | |
hbox: | |
xalign 0.5 | |
yalign 0.5 | |
button action Return(0): | |
xminimum 250 xmaximum 250 | |
yminimum 50 ymaximum 50 | |
hbox xalign 0.5 yalign 0.5: | |
xfill True |