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import Cocoa | |
// *Really* minimal PCG32 code / (c) 2014 M.E. O'Neill / pcg-random.org | |
// Licensed under Apache License 2.0 (NO WARRANTY, etc. see website) | |
// Converted to Swift by Peter da Silva, backing out some C optimizations | |
// and hardcoding Knuth's LCG parameters | |
class pcg32_random { | |
var state: UInt64; | |
init(seed: UInt64 = 0) | |
{ | |
state = seed | |
} | |
func next() -> UInt32 | |
{ | |
// Advance internal state, Knuth's mixed LCG | |
state = state &* 6364136223846793005 &+ 1442695040888963407; | |
// Calculate output function (XSH RR) | |
let xorshifted = UInt32(truncatingBitPattern: ((state >> 18) ^ state) >> 27); | |
let rot = UInt32(truncatingBitPattern: state >> 59); | |
return (xorshifted >> rot) | (xorshifted << UInt32((-Int32(rot)) & 31)); | |
} | |
} |
I wrote a correct version and tested it against the C library: https://gist.github.com/irskep/3a5d6cd75f4a384afff01cf742acf5be
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For anyone else googling for this: there are a couple of mistakes. Here is the C function it implements: https://github.com/imneme/pcg-c-basic/blob/master/pcg_basic.c#L60
Note how it ignores the inc/seq value in the algorithm, and doesn't correctly use the value of
state
after mutating it.