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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
// A lot of hidden blocks are drawn, I don't really care | |
int[][] result; | |
float t, c; |
- By Edmond Lau
- Highly Recommended 👍
- http://www.theeffectiveengineer.com/
- They are the people who get things done. Effective Engineers produce results.
See https://git.gnome.org/browse/gtk+/tree/gtk/gtkcssstylepropertyimpl.c?h=gtk-3-8#n878 and https://git.gnome.org/browse/gtk+/tree/gtk/gtkcssstyleproperty.c?h=gtk-3-8#n272
Ani = Property can be animated Inh = Property inherits from parent widget
Property name | Type | Default | Ani | Inh | Notes |
---|---|---|---|---|---|
animation |
Sets all animation-* properties except animation-play-state ; specify iteration count first, then duration, then delay |
||||
animation-delay |
array(time) | 0 |
N | N | |
animation-direction |
array(direction) | normal |
N | N |
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#!/bin/sh | |
# | |
# Simple XDG Install Script for Linux Games | |
# | |
# Features: | |
# - Communicates with the desktop via the xdg-utils vendor integration scripts. | |
# (No need to upgrade if the implementation details change.) | |
# - Icons are resolved via the desktop theming system, granting theme | |
# developers the ability to provide customized versions which preserve the | |
# overall system aesthetic. |