- About these notes (309)
- §Enabling environments, games, and the Primer (52)
- §Note-writing systems (48)
- Evergreen notes (43)
- Enacted experience (35)
- Enabling environment (33)
- Note-writing as fundamental unit of knowledge work (29)
- Mnemonic medium (27)
- §Taking knowledge work seriously (Stripe convergence talk, 2019-12-12) (27)
- Evergreen notes should be densely linked (27)
- Write about what you read (26)
- The Primer isn’t a viable enabling environment (26)
- Enabling environments require activities with intrinsically meaningful purpose (23)
- Knowledge work should accrete (21)
- Note-writing helps insight accumulate (21)
- Educational games are a doomed approach to creating enabling environments (21)
- The mnemonic medium can help readers apply what they’ve learned through simple application prompts (20)
- Executable strategy for writing (20)
- Evergreen notes should be concept-oriented (20)
- Peak - Ericsson and Pool (20)
- §Knowledge work as serious discipline (19)
- Powerful enabling environments usually arise as a byproduct of projects pursuing their own intrinsically meaningful purposes (19)
- Games effectively develop players’ skills (19)
- Note-writing practices are generally ineffective (18)
- Good enabling environments involve actually doing what’s enabled (18)
- Enacted experiences can bootstrap active participation in enabling environments (18)
- Miller - The magical number seven, plus or minus two (18)
- Note-writing helps reading efforts accumulate (17)
- How to Take Smart Notes - Ahrens (17)
- Educational objectives often subvert themselves (17)
- Evergreen notes should be atomic (16)
- Minecraft vs- the Primer (16)
- Effective system design requires insights drawn from serious contexts of use (15)
- Spaced repetition systems can be used to program attention (15)
- Cognitive scaffolding (15)
- The Primer++ is embedded in a field, bootstrapping participation through enacted experience (15)
- A reading inbox to capture possibly-useful references (14)
- Evergreen notes permit smooth incremental progress in writing (“incremental writing”) (14)
- Evergreen notes are a safe place to develop wild ideas (14)
- A writing inbox for transient and incomplete notes (14)
- Enacted experiences have incredible potential as a mass medium (14)
- §Inboxes and attention management (13)
- Writing forces sharper understanding (13)
- Designing new enabling environments can be framed as designing a University++ (13)
- Nell doesn’t know or share the Primer’s goals (13)
- Human channel capacity increases with bits-per-chunk (13)
- Inboxes only work if you trust how they’re drained (12)
- Close open loops (12)
- Prefer declarative and imperative note titles to sharpen claims (12)
- Powerful enabling environments focus on expert practice (12)
- The Primer is one big “onboarding” experience for the rest of Nell’s life (12)
- Educational games try to teach through enacted experiences (12)
- The Young Lady’s Illustrated Primer (12)
- “Chunks” in human cognition (12)
- Commercial open-source software (11)
- The mnemonic medium can be used to author an experience which unfolds over time (11)
- Spaced repetition memory system (11)
- Core practices in knowledge work are often ad-hoc (11)
- Spaced repetition may be a helpful tool to incrementally develop inklings (11)
- Brainstorming may often substitute for missing insight accretion systems (11)
- Executable strategy (11)
- Spaced repetition memory systems make memory a choice (11)
- How to process reading annotations into evergreen notes (11)
- Authored environments are significantly colored by authors’ motivations (11)
- Enacted experiences amplify the power of narrative (11)
- Enacted experiences are hard to distribute (11)
- The Primer’s activities are only intrinsically meaningful to Nell because her life is impoverished (11)
- Skill development in games is subservient to other intrinsically meaningful purposes (11)
- Participatory environment (11)
- Let ideas and beliefs emerge organically (11)
- Create speculative outlines while you write (10)
- Prefer associative ontologies to hierarchical taxonomies (10)
- Insight through making (10)
- People seem to forget most of what they read, and they mostly don’t notice (10)
- “Better note-taking” misses the point; what matters is “better thinking” (10)
- Evergreen notes lower the emotional stakes in editing manuscripts (10)
- Triage strategies for maintaining inboxes (e-g- Inbox Zero) are often too brittle (10)
- Spaced repetition can lower the stakes around destructive inbox-maintenance operations (10)
- Do your own thinking (10)
- Tags are an ineffective association structure (10)
- Novices in enabling environments often can’t do what’s enabled (10)
- Dynamic mediums usually lack an authored time dimension (10)
- Enacted experiences of intellectual discovery could foster Nell’s curiosity and interest (dubious) (10)
- The Primer is fundamentally an educational game (10)
- The Primer is an enormous enacted experience (10)
- Metacognitive supports as cognitive scaffolding (10)
- The Primer’s explicit learning quests teach Nell to delegate her curiosity and interest (10)
- Deep collaborations between tool-makers and tool-users may support insight through making (10)
- Application prompts should vary when repeated (10)
- Peripheral vision (9)
- Mnemonic essays may offer detailed retention of their contents in exchange for 35-50% reading time overhead (9)
- Reading texts on computers is unpleasant (9)
- Complex ideas may be hard to learn in part because their components overflow working memory (9)
- Pocket memo pad to capture into writing inbox while out (9)
- How to collect observations while reading (9)
- Literature notes are secondary and separate (9)
- Evergreen note titles are like APIs (9)
- Enacted experiences can create intense personal connection to authored targets (9)
- Span of working memory (9)
- Quantum Country (8)
- Simple application prompts can be presented the same way as recall prompts in the mnemonic medium (8)
- Most people read ineffectively (8)
- Athletes and musicians pursue virtuosity in fundamental skills much more rigorously than knowledge workers do (8)
- Note-writing practices provide weak feedback (8)
- Evergreen note maintenance approximates spaced repetition (8)
- Use phones to collect and triage, not (usually) to read (8)
- Most people take only transient notes (8)
- Most games aren’t enabling environments (8)
- Most dynamic representations developed for communication aren’t very enabling (8)
- Educational game (8)
- The Primer’s goal is to produce creative, subversive youth (8)
- Nell doesn’t do any original thinking inside the Primer (8)
- §Corporate research lab practices (8)
- Naive approaches to practice rapidly plateau (8)
- Purposeful practice (8)
- Recoding can increase chunk size (8)
- Work with the garage door up (7)
- Digital note-writing systems fixate on the presentation and manipulation of individual notes, mostly ignoring inter-note sense-making (7)
- Gingko (7)
- Insight through making prefers bricolage to big design up front (7)
- Where do ideas come from (7)
- The mnemonic medium could include prompts which support near transfer (7)
- How might we adapt existing texts to the mnemonic medium, without participation of the author (7)
- Collecting material feels more useful than it usually is (7)
- Understanding requires effortful engagement (7)
- Notes should surprise you (7)
- “Find the fun” (7)
- The Primer is scalable (7)
- Enacted experiences require participant-situated cause and effect (7)
- Most explanatory media make participants run their own feedback loops (7)
- Metacognitive supports require dynamic, participatory environments (7)
- Mass mediums mostly lack an authored time dimension beyond a day (7)
- Pixar’s movies and technology development act as coupled flywheels (7)
- The bar for virtuosity has risen precipitously in many fields (7)
- Learning increasingly complex ideas may amount to forming larger effective chunk sizes (7)
- It’s hard to navigate to unlinked “neighbors” in associative note systems (6)
- Scaling the mnemonic medium in early 2020 is premature (6)
- Mass adoption of the mnemonic medium seems to require mass adoption of web publishing (6)
- Software interfaces often harmfully frame destructive operations as final decisions, not contingent preferences (6)
- Spaced repetition may be a helpful tool to develop or change habits (6)
- Leaps of insight emerge from prior thought (6)
- Advantages and disadvantages of using notes to form associations in content (6)
- Enabling environments focus on creating opportunities for growth and action, not on skill-building (6)
- Enacted experiences are hard to author (6)
- Fine-grained task progressions as cognitive scaffolding (6)
- Tools for thought should be evaluated in the context of intrinsically meaningful purposes (6)
- Deep understanding requires (and is a result of) intense personal connection (6)
- Collaborations between tool-makers and tool-users can best iterate through a sequence of different projects (6)
- Most people use notes as a bucket for storage or scratch thoughts (6)
- Performance plateaus often require a change in approach to surmount (6)
- Human physical and cognitive capacity can be expanded surprisingly far with practice (6)
- Chase and Simon - Perception in chess (6)
- Span of absolute judgment (6)
- Channel capacity of humans as information processors (6)
- Working memory span is mostly independent of item complexity (6)
- The mnemonic medium works remarkably well for a prototype (5)
- Application prompts can systematically test combinations of details in the text (5)
- Quantum Country lacks a coherent spatial representation of the mnemonic medium’s cards as objects (5)
- Poor performance disrupts nonlinear reading in digital reading (5)
- Maintaining multiple reading positions is difficult when reading digitally (5)
- Management science focuses on knowledge work at the level of the firm and the manager, not at the level of the individual (5)
- Spacing effect (5)
- Zettelkasten (5)
- Inboxes shouldn’t be split into multiple places (5)
- Implementing my reading inbox (5)
- Beware automatic import into the reading inbox (5)
- Prefer positive note titles to promote systematic theory (5)
- Indexed references vs- tags (5)
- Are literature notes necessary if we have automatic universal backlinks (5)
- How should note tagging practices change with ranked link visualization (5)
- The Primer doesn’t make experts better at anything (5)
- The Primer++ (5)
- Participatory environments support learning (5)
- Games help players make and adapt plans (5)
- The Primer reminds people of their own experiences with profound enablement (5)
- Internally-modulated learning is self-actualizing; externally-modulated learning is self-abnegating (5)
- Narrative as cognitive scaffolding (5)
- Page Not Found (5)
- Collaborations between tool-makers and tool-users depend on building effective “armories” of tool ideas (5)
- Skill development requires challenging homeostasis (5)
- Knowledge workers usually have no specific methods for developing ideas over time (5)
- Application prompts are much harder to write than recall prompts (5)
- Mass adoption of written media with novel cognitive supports requires mass adoption of reading on computers (5)
- The detail-in-context problem (4)
- Premature scaling can stunt system iteration (4)
- The mnemonic medium is particularly valuable for platform knowledge (4)
- Computer-supported thinking (4)
- Backlit displays limit computers to interiors (4)
- The most effective readers and thinkers I know don’t take notes when reading (4)
- We don’t know how to measure knowledge worker productivity (4)
- Knowledge work (4)
- Prefer explicit associations to inferred associations (4)
- Prefer fine-grained associations (4)
- Backlinks can be used to implicitly define nodes in knowledge management systems (4)
- Existing spaced repetition systems make it hard to write evergreen notes (4)
- Constraints as cognitive scaffolding (4)
- Games help players evaluate their developing skills (4)
- Learning requires metacognition (4)
- The Primer doesn’t appear to coerce its students (4)
- Educational environments usually don’t involve original thought (4)
- The best time to write about your lecture’s topic is around the time you deliver it (4)
- Great tool-makers are often not great tool-users, and vice-versa (4)
- Some “educational” activities have intrinsically meaningful purposes (4)
- Note-writing can be a virtuosic skill (4)
- It’s hard to hear yourself think (4)
- Human channel capacity increases with stimulus dimensionality (4)
- Spaced repetition memory systems can be used to prompt application, synthesis, and creation (4)
- Spaced-repetition memory system (4)
- Application prompt variations are challenging to automate (4)
- GitLab (3)
- LiquidText (3)
- BumpTop (3)
- Question-writing in the mnemonic medium helps the writer think about their topic (3)
- Embedding the mnemonic medium via simple HTML tags (3)
- Mnemonic video may present a smoother on-ramp to mass adoption than mnemonic text (3)
- Twitter threads could be an interesting context for the mnemonic medium (3)
- Skillful reading is generally non-linear (3)
- Spaced repetition memory systems are extremely efficient (3)
- Conceptual understanding is unlikely without detailed knowledge of fundamentals (3)
- Contextual backlinks (3)
- Enacted experiences require blocking on participant action (3)
- We can develop the mnemonic medium by writing about topics with only moderate domain expertise (3)
- Executable books (3)
- Enacted experiences exist on a spectrum of participation and authorial control (3)
- Patrick Collison on project plans - 2019-12-24 (3)
- Transcendental narrative (3)
- Talks and classes provide pressure and emotional fuel for understanding (3)
- It’s difficult to maintain emotional connection to a creative project across delays and breaks (3)
- RenderMan sales are probably not important to Pixar’s business (3)
- Use notes to avoid preconceived conclusions (3)
- Practicing cognitive skills can expand associated neurological capacity (3)
- Powerful innovations often focus on creating new paradigms, not solving problems of the current context (3)
- Readers shouldn’t memorize application prompt answers (3)
- Note-writing system (3)
- Hickory Training (3)
- Pitching out corrupts within (2)
- Commercial open-source software company index (2)
- Elastic (2)
- Redis Labs (2)
- It’s hard to maintain aligned plans spanning many time horizons (2)
- In 2019H1, 29% of QCVC readers who finished the in-text level finished the 1 month level (2)
- The mnemonic medium can surface “proof of memory” social signals (2)
- reMarkable (2)
- Inspectional reading (2)
- Testing effect (2)
- Morning writing practice (2)
- Prefer labeled associations (2)
- Communities of action often form around media artifacts (2)
- Braid (2)
- Metacognition is inherently dynamic (2)
- Mathematica (2)
- Jupyter, not Mathematica, is the executable notebook for collaboration (2)
- The Knowledge Society (2)
- Explorable explanations (2)
- Cantor (2)
- Gumption transcends willpower and confidence (2)
- Jerome Bruner and enaction (2)
- Enacted experiences require tight action–feedback loops (2)
- In what fields has the bar for virtuosity not risen considerably- Has it fallen in some fields (2)
- Issues with desktop e-book readers (2)
- Continuous-scroll digital reading uncomfortably disrupts object permanence (2)
- E-reading popularity sharply trails all book-reading (2)
- Mochi (2)
- Audiobooks (2)
- Audiobooks are produced under a wide variety of business models (2)
- Connecting prose and its surrounding Twitter conversation (2)
- Transfer learning (2)
- QCVC (2)
- Brian Tobal (2)
- Anand Agarawala (2)
- Spatial (AR collaboration environment) (2)
- Working on niche, personally-meaningful projects brings weirder, more serendipitous inbounds (1)
- Confluent (1)
- Affero General Public License (1)
- Meteor was a viable business, but not a viable venture-backed business (1)
- Studio environment (1)
- SMART goals (1)
- Platformizing the mnemonic medium (1)
- Setting up my reading inbox (1)
- All my inboxes (1)
- Daily working log (1)
- Creating hyperlinks to my reference archive (1)
- Conor White-Sullivan (1)
- Roam (1)
- Program (1)
- Games can amplify a sense of player-situated agency by minimizing camera moves and scene cuts (1)
- David Chapman (1)
- Metacognition is too imprecise a category (1)
- Jupyter (1)
- The Primer doesn’t feel coercive (1)
- Dynamic medium (1)
- Khan Academy Long-term Research (1)
- David Holz’s iterative invention cycle (1)
- Dolby Labs (1)
- Ladder Media (1)
- It’s hard for autodidacts to execute purposeful practice (1)
- Transclusion (1)
- Spaced everything (1)
- The Primer++ is embedded in a field, bootstrapping participation through enacted exdperience (1)
- Lectures can offer a glimpse of what it’s like to think like an expert (1)
- RemNote (1)
- Twitter is the water cooler (1)
- Platform knowledge helps non-practitioners amplify good ideas (1)
- New media forms benefit somewhat simply from being novel (1)
- Alan Keahey (1)
- Approaches for visualizing large graphs (1)
- Luka Dover - Quantum Country interview - 2019-11-19 (1)
Last active
March 7, 2020 23:41
-
-
Save riceissa/af8f2298c109e034697fb5ed6f1d7f28 to your computer and use it in GitHub Desktop.
sorted by number of inbound links
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment