Notes on Installing Microsoft Azure Kinect Sensor and Body Tracking SDKs on Linux PC and NVIDIA Jetson Xavier NX
06.12.2020
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// Quick-and-dirty Processing v.3.5.4 program to render the Amiga Kickstart vector art, as described here: | |
// https://retrocomputing.stackexchange.com/questions/13897/why-was-the-kickstart-1-x-insert-floppy-graphic-so-bad | |
// Note: this program ignores the flood fills and colors. | |
// Processing program by Golan Levin, 4/1/2021. | |
// Amiga artwork by Sheryl Knowles. | |
void setup() { | |
/* | |
* Rendering algorithm: |
Probably the most straight forward way to start generating Point Clouds from a set of pictures.
VisualSFM is a GUI application for 3D reconstruction using structure from motion (SFM). The reconstruction system integrates several of my previous projects: SIFT on GPU(SiftGPU), Multicore Bundle Adjustment, and Towards Linear-time Incremental Structure from Motion. VisualSFM runs fast by exploiting multicore parallelism for feature detection, feature matching, and bundle adjustment.
For dense reconstruction, this program supports Yasutaka Furukawa's PMVS/CMVS tool chain, and can prepare data for Michal Jancosek's CMP-MVS. In addition, the output of VisualSFM is natively supported by Mathias Rothermel and Konrad Wenzel's [SURE]