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@robinp
Created August 2, 2013 06:39
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function initGL() {
var canvas = document.getElementById("canvas");
canvas.width = 320;
canvas.height = 480;
gl = canvas.getContext('experimental-webgl');
gl.disable(gl.DEPTH_TEST);
gl.clearColor(0.5, 0.5, 0.5, 1.0);
var vs = "attribute vec2 a_position;";
vs += "uniform vec2 u_resolution;";
vs += "void main() { gl_Position = vec4(a_position * 2.0 / u_resolution - 1.0, 0, 1); }";
var fs = "precision mediump float;";
fs += "void main() { gl_FragColor = vec4(0.5, 0.6, 1.0, 1.0); }";
var vertShader = makeShader(gl.VERTEX_SHADER, "vertex", vs);
var fragShader = makeShader(gl.FRAGMENT_SHADER, "fragment", fs);
var shaderProg = gl.createProgram();
gl.attachShader(shaderProg, vertShader);
gl.attachShader(shaderProg, fragShader);
gl.linkProgram(shaderProg);
if (!gl.getProgramParameter(shaderProg, gl.LINK_STATUS)) {
console.log("Unable to initialize the shader program.");
}
gl.useProgram(shaderProg);
aPosition = gl.getAttribLocation(shaderProg, "a_position");
var uResolution = gl.getUniformLocation(shaderProg, "u_resolution");
//var aColor = gl.getAttribLocation(shaderProgram, "a_color");
gl.uniform2f(uResolution, canvas.width, canvas.height);
gl.enableVertexAttribArray(aPosition);
//gl.enableVertexAttribArray(aColor);
vertBuffer = gl.createBuffer();
verts = new Float32Array(6);
}
function makeShader(shaderType, name, source) {
var shader = gl.createShader(shaderType);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
console.log('error compiling shader ' + name);
return null;
}
return shader;
}
function loop(_) {
t += 30;
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
var y = 100 * t/1000.0;
verts[0] = 50; verts[1] = y;
verts[2] = 100; verts[3] = y;
verts[4] = 100; verts[5] = y + 50;
gl.bindBuffer(gl.ARRAY_BUFFER, vertBuffer);
gl.bufferData(gl.ARRAY_BUFFER, verts, gl.STREAM_DRAW);
gl.vertexAttribPointer(aPosition, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, 3);
}
window.onload = function(e) {
initGL();
t = 0;
setInterval(loop, 30);
}
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