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Created April 13, 2020 14:07
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Source for Lua+Löve game programming tutorial, part 01
print("Hello")
kartyak = 8
kartyaFelforditva = {
[1] = false,
[2] = false,
[3] = false,
[4] = false,
[5] = false,
[6] = false,
[7] = false,
[8] = false
}
kartyaSzin = {
[1] = "sarga",
[2] = "sarga",
[3] = "kek",
[4] = "kek",
[5] = "lila",
[6] = "lila",
[7] = "piros",
[8] = "piros"
}
function shuffle(array)
-- fisher-yates
local output = { }
local random = math.random
for index = 1, #array do
local offset = index - 1
local value = array[index]
local randomIndex = offset*random()
local flooredIndex = randomIndex - randomIndex%1
if flooredIndex == offset then
output[#output + 1] = value
else
output[#output + 1] = output[flooredIndex + 1]
output[flooredIndex + 1] = value
end
end
return output
end
math.randomseed(os.time()) -- be sure to set randomseed somewhere for better randomness
kartyaSzin = shuffle(kartyaSzin)
function love.mousepressed(egerX, y)
for i=1,kartyak do
local xEleje = 10 + i*70
local xVege = xEleje + 50
if egerX > xEleje and egerX < xVege
then
kartyaFelforditva[i] = not kartyaFelforditva[i]
end
end
end
function love.draw()
love.graphics.setColor(0, 0.5, 0)
love.graphics.rectangle("fill", 0, 0, 600, 500)
love.graphics.setColor(1.0, 0, 1.0)
love.graphics.print('Hello World!', 400, 300)
for i=1,kartyak do
local x = 10 + i*70
local y = 200
if kartyaFelforditva[i]
then
if kartyaSzin[i] == "kek" then love.graphics.setColor(0.0, 0.0, 1.0)
elseif kartyaSzin[i] == "sarga" then love.graphics.setColor(1.0, 1.0, 0.0)
elseif kartyaSzin[i] == "piros" then love.graphics.setColor(1.0, 0.0, 0.0)
elseif kartyaSzin[i] == "lila" then love.graphics.setColor(1.0, 0.0, 1.0)
else love.graphics.setColor(0.0, 0.0, 0.0)
end
else
love.graphics.setColor(1, 1, 1)
end
love.graphics.rectangle("fill", x, y, 50, 50)
end
end
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