#####Notes#####
All kicks should be available for the left and the right foot (mirrored animations). Same goes for the one-handed keeper throw.
All animations should be done in place. The model should not move from the origin at the center of the model's feet when jumping. For slides, diving headers, keepers dives and similar animations the model should stay centered on the user screen. The origin should horizontally stay at the center of model and vertically at the lowest point of the model. In this example the origin is horizontally at the hip position and vertically at the lowest point the arm will move down, so there wouldn't be any clipping if the keeper moved along the ground during the animation: The red cross indicates the origin.
####Goal Keeper
- Lower stance:
- Makes himself wide in 1on1 situations. Knees flexed and arms extended. Can move, but only at walking speed