Skip to content

Instantly share code, notes, and snippets.

@romdi
romdi / Todooo
Last active August 29, 2015 14:26
To do
1. New font make characters too close to each other and hard to read.
=> Is probably due to the outline messing up the kerning. Disabling anti-aliasing might fix it too, but then text will look coarse.
2. Increase size of radar to make players more visible.
=> Made indicators smaller instead
3. Include ball in radar.
=> Done
4. Bring back option to remove radar.
5. Make chat only appear for 10 seconds instead of 15.
=> Done
6. Reduce visible chat lines from 8 to 6.
Reference model: shirt with sleeves cut off, shorts, legs, socks, shoes
Bodygroup models:
Head: white, black, asian, hair types
Arms: arms, long sleeves, short sleeves, hands, gloves
Other: collar, captain's band

#####Notes#####

All kicks should be available for the left and the right foot (mirrored animations). Same goes for the one-handed keeper throw.

All animations should be done in place. The model should not move from the origin at the center of the model's feet when jumping. For slides, diving headers, keepers dives and similar animations the model should stay centered on the user screen. The origin should horizontally stay at the center of model and vertically at the lowest point of the model. In this example the origin is horizontally at the hip position and vertically at the lowest point the arm will move down, so there wouldn't be any clipping if the keeper moved along the ground during the animation: The red cross indicates the origin.

####Goal Keeper

  • Lower stance:
  • Makes himself wide in 1on1 situations. Knees flexed and arms extended. Can move, but only at walking speed