Sets color variations in asset editor.
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as BuildingInfo; // BuildingInfo PropInfo VehicleInfo | |
var color1 = new Color32(255, 255, 255, 255); | |
var color2 = new Color32(255, 255, 255, 255); | |
var color3 = new Color32(255, 255, 255, 255); | |
var color4 = new Color32(255, 255, 255, 255); | |
asset.m_material.SetColor("_ColorV0", color1); | |
asset.m_material.SetColor("_ColorV1", color2); | |
asset.m_material.SetColor("_ColorV2", color3); | |
asset.m_material.SetColor("_ColorV3", color4); | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment