Change the shader of a building to NoBase in asset editor.
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|var shader = Shader.Find("Custom/Buildings/Building/NoBase");|
|var asset = ToolsModifierControl.toolController.m_editPrefabInfo as BuildingInfo;|
|if(asset.m_material != null) asset.m_material.shader = shader;|
|if(asset.m_lodMaterial != null) asset.m_lodMaterial.shader = shader;|
|asset.m_requireHeightMap = false;|