Created
December 27, 2019 05:40
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Renames elevations based on the name of the loaded asset.
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// Renames elevations, to fix the game adding 0 or 1 to the elevation names, so that they can be kept consistent when updating a network multiple times. | |
// Do not run on a newly created network, it must be saved with the final name it should have, loaded again, and only then run this script. | |
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as NetInfo; | |
var ai = (asset.m_netAI as TrainTrackAI); // change this to RoadAI or something else if necessary. | |
if(ai.m_elevatedInfo != null) ai.m_elevatedInfo.name = ai.m_info.name.Substring(0, ai.m_info.name.Length-6) + " E"; | |
if(ai.m_bridgeInfo != null) ai.m_bridgeInfo.name = ai.m_info.name.Substring(0, ai.m_info.name.Length-6) + " B"; | |
if(ai.m_slopeInfo != null) ai.m_slopeInfo.name = ai.m_info.name.Substring(0, ai.m_info.name.Length-6) + " S"; | |
if(ai.m_tunnelInfo != null) ai.m_tunnelInfo.name = ai.m_info.name.Substring(0, ai.m_info.name.Length-6) + " T"; | |
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