Change the shader of a building sub mesh to prop default in asset editor.
var subMesh = 0; // sub mesh id, order as in ui, starting from 0 | |
var shader = Shader.Find("Custom/Props/Prop/Default"); // the shader to use | |
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as BuildingInfo; | |
asset.m_subMeshes[subMesh].m_subInfo.m_material.shader = shader; | |
asset.m_subMeshes[subMesh].m_subInfo.m_lodMaterial.shader = shader; | |
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