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Script for saving PropRotating params in props. (Added modless shader parameter saving method by boformer.)
// Prop Rotating Script
// Control rotation axis, pivot and speed.
// Run in asset editor and see effects in real time.
// Animated faces must be vertex painted black! The rest reimains white.
// Google how to do vertex color painting in your 3d software of choice!
// The LODs are not rotating, they are like regular props.
// (added modless shader parameter saving method by boformer)
var axis = new Vector3(1.0f, 0.0f, 0.0f); // Set to 1 to choose rotation axis.
var pivot = new Vector3(0.0f, 5.0f, 0.0f); // Pivot point - center of rotation.
var speed = 60.0f; // rotations per minute
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as PropInfo;
if(asset.m_rollParams==null) Array.Resize(ref asset.m_rollParams, 4);
var vec = new Vector4(axis.x, axis.y, axis.z, speed); asset.m_rollParams[0]=vec;
if(asset.m_rollLocation==null) Array.Resize(ref asset.m_rollLocation, 4);
var vec2 = new Vector4(pivot.x, pivot.y, pivot.z, 1.0f); asset.m_rollLocation[0]=vec2;
var veca = new Vector4(0, 0, 0, 1); asset.m_rollLocation[1]=veca; asset.m_rollLocation[2]=veca; asset.m_rollLocation[3]=veca;
var vecb = new Vector4(0, 1, 0, 10); asset.m_rollParams[1]=vecb; asset.m_rollParams[2]=vecb; asset.m_rollParams[3]=vecb;
for (int i = 0; i < 4; i++) {
asset.m_material.SetVector("_RollParams" + i, asset.m_rollParams[i]);
asset.m_material.SetVector("_RollLocation" + i, asset.m_rollLocation[i]); }
var shader = Shader.Find("Custom/Props/Prop/Rotating"); if(asset.m_material != null) asset.m_material.shader = shader;
shader = Shader.Find("Custom/Props/Prop/Default"); if(asset.m_lodMaterial != null) asset.m_lodMaterial.shader = shader;
var vectorProps = Type.GetType("ColossalFramework.Packaging.ShaderUtil, ColossalManaged").GetField("vectorProps").GetValue(null) as string[];
vectorProps[4] = "_RollLocation0"; vectorProps[5] = "_RollParams0"; vectorProps[6] = "_RollLocation1"; vectorProps[7] = "_RollParams1";
vectorProps[8] = "_RollLocation2"; vectorProps[9] = "_RollParams2"; vectorProps[10] = "_RollLocation3"; vectorProps[11] = "_RollParams3";
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