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May 20, 2018 10:22
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Calculates custom center-outwards tree wind sway with an adjustable multiplier.
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// Tree Wind Sway Recalculator (Central) | |
// Recalculates vertex colors based on the proximity to center. | |
// Allows limiting sway with an adjustable multiplier. | |
var sway = 0.2f; // Sway multiplier 0.0 (none) to 1.0 (max) | |
var bias = 1.6f; // "Contrast" between center and outer parts, | |
// increasing this will make the middle more static, | |
// and the outside move more. | |
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as TreeInfo; | |
Vector3[] vertices = asset.m_mesh.vertices; Color[] colors = new Color[vertices.Length]; | |
for (int i = 0; i < vertices.Length; i++) | |
colors[i] = new Color(0f, 0f, 0f, Mathf.Clamp((Mathf.Pow(Mathf.Sqrt(vertices[i].x * vertices[i].x + vertices[i].z * vertices[i].z), bias) / Mathf.Pow(bias, bias) * (sway/Mathf.Pow(bias, bias))), 0.0f, 1.0f)); | |
asset.m_mesh.colors = colors; | |
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