Change the flags of a vehicle sub mesh in asset editor.
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var subMesh = 0; // sub mesh id, order as in ui, starting from 1 (0 is main mesh) | |
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as VehicleInfo; | |
// required and forbidden flags, use | to set multiple flags | |
asset.m_subMeshes[subMesh].m_vehicleFlagsRequired = Vehicle.Flags.Created | Vehicle.Flags.Flying; | |
asset.m_subMeshes[subMesh].m_vehicleFlagsForbidden = Vehicle.Flags.Reversed; | |
// parked flags | |
asset.m_subMeshes[subMesh].m_parkedFlagsRequired = VehicleParked.Flags.CustomName; | |
asset.m_subMeshes[subMesh].m_parkedFlagsForbidden = VehicleParked.Flags.None; | |
// all vehicle flags: | |
/* | |
Created | |
Deleted | |
Spawned | |
Inverted | |
TransferToTarget | |
TransferToSource | |
Emergency1 | |
Emergency2 | |
WaitingPath | |
Stopped | |
Leaving | |
Arriving | |
Reversed | |
TakingOff | |
Flying | |
Landing | |
WaitingSpace | |
WaitingCargo | |
GoingBack | |
WaitingTarget | |
Importing | |
Exporting | |
Parking | |
CustomName | |
OnGravel | |
WaitingLoading | |
Congestion | |
DummyTraffic | |
Underground | |
Transition | |
InsideBuilding | |
LeftHandDrive | |
*/ | |
// all vehicle parked flags: | |
/* | |
None | |
Created | |
Deleted | |
Updated | |
Parking | |
CustomName | |
All | |
*/ | |
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