Changes the times when a prop is illuminated.
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|var asset = ToolsModifierControl.toolController.m_editPrefabInfo as PropInfo;|
|var off = 15.0f; // amount of hours the light is turned off during the day (15 max) (0 means always on)|
|var random = 0.3f; // adds randomness to time lights turn on/off, if 0 then all lights turn on/off at the same time|
|asset.m_illuminationOffRange.x = 6*Convert.ToSingle(Math.Pow(Convert.ToDouble((6-off/2.5)/6), Convert.ToDouble(1/1.09)));|
|asset.m_illuminationOffRange.y = Mathf.Clamp(6*Convert.ToSingle(Math.Pow(Convert.ToDouble((6-off/2.5)/6), Convert.ToDouble(1/1.09)))-random, 0, 6);|