Change floor parameters for Vehicle shaders in asset editor.
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as VehicleInfo; | |
var vec = new Vector4(0.0f, 5.0f, 0.0f, 0.0f); // (foundation, floor height, width, length) | |
asset.m_material.SetVector("_FloorParams", vec); |
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