Change the flags of a building sub mesh in asset editor.
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var subMesh = 0; // sub mesh id, order as in ui, starting from 0 | |
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as BuildingInfo; | |
// required and forbidden flags, use | to set multiple flags | |
asset.m_subMeshes[subMesh].m_flagsRequired = Building.Flags.Created | Building.Flags.Active; | |
asset.m_subMeshes[subMesh].m_flagsForbidden = Building.Flags.Abandoned; | |
// all building flags: | |
/* | |
None | |
Created | |
Deleted | |
Original | |
CustomName | |
Untouchable | |
FixedHeight | |
Incoming | |
Outgoing | |
IncomingOutgoing | |
CapacityStep1 | |
CapacityStep2 | |
CapacityFull | |
RateReduced | |
HighDensity | |
LevelUpEducation | |
LevelUpLandValue | |
RoadAccessFailed | |
Evacuating | |
Completed | |
Active | |
Abandoned | |
Demolishing | |
ZonesUpdated | |
Downgrading | |
Collapsed | |
BurnedDown | |
Upgrading | |
Loading1 | |
Loading2 | |
SecondaryLoading | |
Hidden | |
EventActive | |
Flooded | |
All | |
*/ | |
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