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Rasmus rsms

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View rsm-vmem.txt
Common terminology found in across literature and implementations:
Region of memory. Usually 4096, 8192 or 16384 bytes
Page Frame
Same as a Page but when talking about physical memory. Same size as a Page.
Page Table
Per virtual address space table mapping virtual addresses to Pages.
Page Directory
Like Page Table and is often the same thing. The first level of Page Tables.
PTE - Page Table Entry
import math, random, os.path
from perlin_noise import PerlinNoise
from math import pi as PI
def pathtext(text, pos, size, wght, opsz=32, **kwargs):
t = FormattedString(
font="Inter.var.ttf", fontSize=size, align="center",
fontVariations={"wght":wght,"opsz":opsz}, **kwargs)
View figma-scripter-build-font.ts
// Find the latest version of this script here:
const EM = 2048
interface FontInfo {
familyName :string
styleName :string
unitsPerEm :int
ascender :int
rsms / example.txt
Last active Apr 2, 2022
source line-length histogram script
View example.txt
./ src '*.c'
2 1317 ████████████████████████████████████████████████████████████▌
4 583 ██████████████████████████▏
6 500 ██████████████████████▎
8 253 ███████████▊
10 264 ████████████▊
12 448 ████████████████████▋
14 417 ███████████████████▌
16 476 █████████████████████▍
View Preferences.sublime-settings
"hardware_acceleration": "opengl",
"atomic_save": false,
"auto_complete": false,
"auto_complete_commit_on_tab": true,
"show_definitions": false,

Civilization VI notes

Remove intro videos (macOS)

cd ~/'Library/Application Support/Steam/steamapps/common/Sid Meier's Civilization VI/'
mv Bink2_Aspyr_Logo_Black_White_1080P_30FPS.bk2 Bink2_Aspyr_Logo_Black_White_1080P_30FPS-disabled.bk2
mv logos.bk2 logos-original.bk2
mv LOGO_2KFiraxis.bk2 LOGO_2KFiraxis-original.bk2
cat << _END_ | base64 --decode -o logos.bk2
View llvm13-clang-musl.nix
pkgs ? (import <nixpkgs> {}).pkgsMusl
inherit (pkgs) lib;
llvmPkgs = pkgs.llvmPackages_13;
stdenv = llvmPkgs.stdenv;
# stdenv = llvmPkgs.libcxxStdenv;
mkShell = pkgs.mkShell.override { inherit stdenv; };
hello_c = pkgs.writeText "hello.c" ''
struct WorldGrid {
static const size_t vertexDataStride = 6;
wgpu::Buffer _indexBuffer;
wgpu::BindGroup _bindGroup;
wgpu::DepthStencilState _depthStencil;
wgpu::RenderPipeline _pipeline;
WorldGrid() {
_depthStencil.format = wgpu::TextureFormat::Depth24PlusStencil8;
rsms / Makefile
Last active Apr 19, 2022
Demonstrates a method for remote rendering with Skia. First run, then make and finally ./remote-render
View Makefile
SRCROOT := $(shell pwd)
SYSTEM := $(shell uname -s)
OBJDIR := .build
SKIA_DIR := skia
# skia-compatible config sourced from skia/out/Release/obj/
# via temporarily configuring Skia with skia_enable_tools=true
rsms /
Created Mar 9, 2021
Simple Skia SkSL example. Compile & link with Skia (tested with f04e09cd9b8ce23cc8314b6e3769c67aa2d22a7a)
#include <stdio.h>
#include "tools/sk_app/Application.h"
#include "tools/sk_app/Window.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkFont.h"
#include "include/core/SkTime.h"
#include "include/core/SkGraphics.h"
#include "include/core/SkSurface.h"