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using UnityEngine; | |
using System.Collections; | |
public class RoamBetweenPoints : MonoBehaviour { | |
public Transform[] targets; | |
public LayerMask groundLayer; | |
private Transform target; | |
private NavMeshAgent agent; |
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## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf |
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using UnityEditor; | |
using UnityEngine; | |
[CustomPropertyDrawer(typeof(SceneAssetPathField))] | |
public class SceneAssetPathFieldPropertyDrawer : PropertyDrawer | |
{ | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
var oldPath = AssetDatabase.LoadAssetAtPath<SceneAsset>(property.stringValue); |
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javascript:document.querySelector("video").webkitSetPresentationMode("picture-in-picture"); |
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using UnityEngine; | |
public class EnumFlagAttribute : PropertyAttribute | |
{ | |
public string enumName; | |
public EnumFlagAttribute() {} | |
public EnumFlagAttribute(string name) | |
{ |
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using UnityEngine; | |
public static class Colors | |
{ | |
public static readonly Color AbsoluteZero = new Color32( 0, 72, 186, 255 ); | |
public static readonly Color Acajou = new Color32( 76, 47, 39, 255 ); | |
public static readonly Color AcidGreen = new Color32( 176, 191, 26, 255 ); | |
public static readonly Color Aero = new Color32( 124, 185, 232, 255 ); | |
public static readonly Color AeroBlue = new Color32( 201, 255, 229, 255 ); | |
public static readonly Color AfricanViolet = new Color32( 178, 132, 190, 255 ); |
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version: '2.1' | |
services: | |
transmission: | |
container_name: transmission | |
image: dperson/transmission | |
restart: unless-stopped | |
depends_on: | |
- plex | |
network_mode: host | |
environment: |
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import requests | |
import time | |
import json | |
token = '' | |
#Delete files older than this: | |
ts_to = int(time.time()) - 30 * 24 * 60 * 60 | |
def list_files(): |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CloudMap : MonoBehaviour | |
{ | |
private Terrain m_terrain; | |
[Tooltip("The Global particle System for rain/snow on the terrain according to the cloud map")] | |
public ParticleSystem m_globalParticles; | |
[Tooltip("Lower values will emit from denser clouds")] |
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{ | |
/* Keybindings for emacs emulation. Compiled by Jacob Rus. | |
* | |
* This is a pretty good set, especially considering that many emacs bindings | |
* such as C-o, C-a, C-e, C-k, C-y, C-v, C-f, C-b, C-p, C-n, C-t, and | |
* perhaps a few more, are already built into the system. | |
* | |
* BEWARE: | |
* This file uses the Option key as a meta key. This has the side-effect | |
* of overriding Mac OS keybindings for the option key, which generally |
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