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# coding: utf-8 | |
#=============================================================================== | |
# ■ [hzm]ターン消費無しスキルさん+ for RGSS3 | |
# ※ このスクリプトには「[hzm]メモ欄拡張共通部分さん+ for RGSS3」が必要です | |
# 「[hzm]メモ欄拡張共通部分 for RGSS3」では動作しません | |
#------------------------------------------------------------------------------- | |
# 2020/08/23 Ruたん (ru_shalm) | |
# http://torigoya.hatenadiary.jp | |
#------------------------------------------------------------------------------- | |
# 【機能1:ターン消費無しスキル/アイテム】 |
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# encoding: utf-8 | |
#=============================================================================== | |
# ■ 16x16アイコン2倍拡大表示さん | |
#------------------------------------------------------------------------------- | |
# 2020/08/01 Ruたん | |
#------------------------------------------------------------------------------- | |
# 16x16のアイコンを2倍拡大(32x32)で表示します。 | |
# このスクリプトは、性質上再定義が多いためなるべく上の方に入れてください。 | |
# | |
# ■ 画像(IconSet)について |
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# 音量変更スクリプトさんのアドオン形式: フルスクリーンメニュー | |
module HZM_VXA | |
module AudioVol | |
class Window_VolConfig < Window_Command | |
#------------------------------------------------------------------------- | |
# ● コマンド生成:アクション | |
#------------------------------------------------------------------------- | |
alias hzm_vxa_volume_addon_fullscreen_make_command_list_actions make_command_list_actions | |
def make_command_list_actions | |
hzm_vxa_volume_addon_fullscreen_make_command_list_actions |
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# coding: utf-8 | |
=begin | |
# Reacolle | |
"Reacolle" is the simple slack bot application written by Ruby. | |
When happen event `add_reaction` in any public channel, Reacolle post message to your channel. |
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# original: http://www.endressdreamer.wjg.jp/RGSS3_12.html | |
class Window_Quest_Menu < Window_Selectable | |
# 再定義: draw_text の3つ目の引数を修正 | |
def draw_quest(str, x, y, enabled, index) | |
if str != "" | |
self.contents.font.color = normal_color | |
self.contents.font.color.alpha = enabled ? 255 : 128 | |
self.contents.draw_text(x + 24, y, (self.width - 72), line_height, str) | |
unless enable?(index) |
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# coding: utf-8 | |
#=============================================================================== | |
# ■ [音量変更スクリプトさんアドオン] スイッチ設定さん for RGSS3 | |
#------------------------------------------------------------------------------- | |
# 2016/04/23 Ru/むっくRu | |
#------------------------------------------------------------------------------- | |
# このスクリプトは「音量変更スクリプトさん for RGSS3」に機能を追加するものです。 | |
# 導入時は「音量変更スクリプトさん」より下に導入してください。 | |
#------------------------------------------------------------------------------- | |
# 音量変更画面にスイッチON/OFFの設定を追加します。 |
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# coding: utf-8 | |
#=============================================================================== | |
# ■ 音量変更スクリプトさん for RGSS3 | |
#------------------------------------------------------------------------------- | |
# 2016/04/23 Ru/むっくRu | |
#------------------------------------------------------------------------------- | |
# 全体の音量変更に関する機能を追加します | |
# | |
# ● タイトル画面,メニュー画面に音量調整の項目が追加されます | |
# |
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# coding: utf-8 | |
#=============================================================================== | |
# ■ MEをSEにすり替えさん for RGSS3 | |
#------------------------------------------------------------------------------- | |
# 2016/04/16 Ru/むっくRu | |
#------------------------------------------------------------------------------- | |
# 指定のスイッチがONのとき、MEをSEとして再生します。 | |
# MEをSEとして再生するため、BGMが途切れずに再生されます。 | |
# | |
# 音量変更スクリプトさんと併用する場合は、 |
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# coding: utf-8 | |
#=============================================================================== | |
# ■ [hzm]拡張スキルデータベース設定さん for RGSS3 | |
# ※ このスクリプトには「[hzm]メモ欄拡張共通部分 for RGSS3」が必要です | |
#------------------------------------------------------------------------------- | |
# 2016/01/17 Ru/むっくRu | |
#------------------------------------------------------------------------------- | |
# ※ このスクリプトは以下のスクリプトの後継スクリプトです | |
# ・[hzm]通常攻撃コスト設定 for RGSS3 | |
# ・[hzm]クリティカル率設定スキル for RGSS3 |
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--- YEP_BattleEngineCore.js 2016-01-10 03:43:27.000000000 +0900 | |
+++ YEP_BattleEngineCore_fix.js 2016-01-10 03:46:21.000000000 +0900 | |
@@ -4185,7 +4185,7 @@ | |
for (var i = 0; i < this._enemies.length; ++i) { | |
var enemy = this._enemies[i]; | |
if (!enemy) continue; | |
- if (this.isClickedEnemy(enemy)) { | |
+ if (this.isMouseOverEnemy(enemy)) { | |
if (this._selectDead && !enemy.isDead()) continue; | |
var index = this._enemies.indexOf(enemy) |
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